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Formulas finished, damage added and fixes
- Formulas script changed - Calculate formulas in editor and in play mode (when slots changes) - Attributes calculated from formulas added and showed in editor - Added damage attribute to battleOptions and reflected in combat - Character slots defined in specialized classes changed - Editor fixes
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62 changes: 62 additions & 0 deletions
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Assets/TRPGMaker/Database/Characters/NewCharacter(2).asset
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,62 @@ | ||
%YAML 1.1 | ||
%TAG !u! tag:unity3d.com,2011: | ||
--- !u!114 &11400000 | ||
MonoBehaviour: | ||
m_ObjectHideFlags: 0 | ||
m_PrefabParentObject: {fileID: 0} | ||
m_PrefabInternal: {fileID: 0} | ||
m_GameObject: {fileID: 0} | ||
m_Enabled: 1 | ||
m_EditorHideFlags: 0 | ||
m_Script: {fileID: 11500000, guid: 2d9fb3b8c5fa23c4e8313ab14ed5bdb8, type: 3} | ||
m_Name: NewCharacter(2) | ||
m_EditorClassIdentifier: | ||
name: NewCharacter(2) | ||
inventory: {fileID: 0} | ||
Slots: [] | ||
attributes: | ||
- name: Health | ||
id: HP | ||
description: | ||
maxValue: 0 | ||
minValue: 0 | ||
value: 0 | ||
isCore: 1 | ||
- name: Damage | ||
id: DMG | ||
description: Damage | ||
maxValue: 300 | ||
minValue: 0 | ||
value: 50 | ||
isCore: 1 | ||
- name: Move Range | ||
id: MVR | ||
description: | ||
maxValue: 30 | ||
minValue: 0 | ||
value: 5 | ||
isCore: 1 | ||
- name: Move height | ||
id: MVH | ||
description: | ||
maxValue: 15 | ||
minValue: 0 | ||
value: 1 | ||
isCore: 1 | ||
- name: Attack Range | ||
id: ATR | ||
description: | ||
maxValue: 30 | ||
minValue: 0 | ||
value: 4 | ||
isCore: 1 | ||
- name: Attack Height | ||
id: ATH | ||
description: | ||
maxValue: 15 | ||
minValue: 0 | ||
value: 1 | ||
isCore: 1 | ||
attributesWithFormulas: [] | ||
specializedClasses: [] | ||
specializedClassesCount: 0 |
4 changes: 2 additions & 2 deletions
4
...er/Database/Skills/NewSkill(1).asset.meta → ...ase/Characters/NewCharacter(2).asset.meta
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