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Enhancements in v1.2.0 -Adding optional SDK logging for easier debugging and integration -Adding support for UNORM16 and FP16 uv formats also for GPU baker -Removing WORKLOAD_SIZE error code, replacing this functionality with log messages instead for clarity -Renaming enums and struct members for consistency (non-code breaking) -Making sure all shader files have the omm_ prefix -Updating submodules -Making dispatch indirect stride larger for improved engine combability
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