Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixed resource allocation and memory binding for device wrapper #75

Merged
merged 1 commit into from
Jun 26, 2024

Conversation

01Pollux
Copy link
Contributor

  • D3D12, D3D11: Updated to not create buffer when binding to an external buffer.
  • D3D12: Updated to Use heap's flags when creating resource.
  • VK: Updated to not rebind external buffer and texture to memory, aswell as not recreating external memory.

- D3D12, D3D11: Don't create buffer when binding to an external buffer..
- D3D12: Use heap's flags when creating resource.
- VK: Don't rebind external buffer and texture to memory.
@dzhdanNV dzhdanNV merged commit 70eb51a into NVIDIAGameWorks:main Jun 26, 2024
2 checks passed
@dzhdanNV
Copy link
Collaborator

Thanks for these big improvements. Integrated!

@01Pollux 01Pollux deleted the wrapper-device-resource-fix branch June 26, 2024 10:21
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants