-
Notifications
You must be signed in to change notification settings - Fork 27
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
HIGHLIGHTS: - NRI: added shading rate support (aka VRS) for all GAPIs, including D3D11 - bug fixes and improvements BREAKING_CHANGES: - "DEPTH_STENCIL" in "Layout" and "Access" renamed to "DEPTH_STENCIL_ATTACHMENT" to emphasize the stage DETAILS: - D3D11/D3D12/VK/Validation: added shading rate support - D3D11: fixed 0 values potentially sneaking into internally used "m_SubresourceInfo" - D3D11: fixed "ForcedSampleCount" usage - D3D11/D3D12: improved NVAPI usage and fixed some bugs - VK: hooked up "VK_EXT_image_sliced_view_of_3d" - VK: implemented read-only depth and/or stencil - VK: 3D textures get created with "VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT" flag for flexibility and compatibility - Validation: reduced code entropy - added ".clang-format-ignore" - updated docs
- Loading branch information
Showing
62 changed files
with
1,605 additions
and
1,155 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
External/* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.