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HIGHLIGHTS: - bug fixes and improvements - baby steps towards better memory allocation & binding DETAILS: - updated version! - D3D12/VK: reduced code entropy around "MemoryType" - D3D12: fixed validation error: some heap flags can't be passed into "CreateCommitedResource" (STATE_CREATION ERROR #640) - D3D12: if D3D12_RESOURCE_HEAP_TIER_2 is available, prefer to merge all resources into one heap (matches VK behavior) - updated AMDAGS
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