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HIGHLIGHTS: - NRI: improvements and bug fixes - Helper: removed "before" state in "(Texture/Buffer)UploadDesc" to emphasize the initial raw state of a resource, we are uploading into - D3D12: enhanced barriers: more parity with VK barriers - WrapperVK: reworked "DeviceCreationVKDesc" and added "enabledExtensions" MINOR (POTENTIALLY) BREAKING CHANGE: - For barriers containing "Layout::PRESENT" the best (only?) valid barriers are: Rendering: before = {.access = NriAccessBits_UNKNOWN, .layout = NriLayout_UNKNOWN, .stages = NriStageBits_NONE} Presenting: after = {.access = NriAccessBits_UNKNOWN, .layout = NriLayout_PRESENT, .stages = <needed stages>} DETAILS: - NRI: set of booleans converted to bit field in "DeviceDesc" - NRI: exposed "isMeshShaderPipelineStatsSupported" in "DeviceDesc" - NRI: clarified usage of "PipelineStatisticsDesc" - NRI: removed "DeviceDesc::isAPIValidationEnabled" - NRI: "SPIRVBindingOffsets" moved to DeviceCreation ext - D3D12/VK: access bits of "{UNKNOWN, PRESENT}" barrier get silently patched to "COMMON/MEMORY_READ" for D3D12/VK - D3D12: enhanced barriers: AccessBits::UNKNOWN = D3D12_BARRIER_ACCESS_NO_ACCESS, Layout::UNKNOWN = D3D12_BARRIER_LAYOUT_UNDEFINED - D3D12: "D3D12_QUERY_DATA_PIPELINE_STATISTICS1" usage moved under "NRI_USE_AGILITY_SDK" macro - VK: rewritten initialization (with bug fixes) - Helper: removed "before" state in "(Texture/Buffer)UploadDesc" - WrapperVK: reworked "DeviceCreationVKDesc" and added "enabledExtensions" - deleted outdated programming guide - updated NVAPI - updated README - polishing
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Submodule nvapi
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