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ochre

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ochre is a 2D game that uses using OpenGL and SDL2 implemented in C++. It is being developed and maintained by NANDerthal Games.

Documentation

View documentation here.

Prerequisites and Installation

External dependencies are listed below, and the installation instructions for these can be found on the respective libraries' websites. Note that if your machine's version of OpenGL is insufficient, you can usually solve this by updating your graphics drivers and/or installing Mesa.

Dependencies:

News & Community

Websites:

Social media: (Note: this is for all of NANDerthal Games, and are not ochre specific)

Reporting Issues

Before reporting an issue, make sure that you have looked through the documentation for help with your problem, and searched the internet for answers in case the problem is not related to ochre.

If you were unable to find help, and know that the issue originates from ochre, please use the issue tracker on this GitHub repository to report issues.

Contributing

We appreciate any and all efforts to help improve ochre. However, currently, we are still building the core of the engine, and need to finish this before considering any source contributions. Once this is complete, we will add documentation about how to contribute, so stay tuned!

License

ochre is licensed under the MIT license. This means you can use it for free, commercially or non-commercially, open or closed source. See the LICENSE file for license rights and limitations.

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2D game engine using OpenGL and SDL (SDL2)

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