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!* |
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combo.skills.txt | ||
combo.skills_equip.txt | ||
combo.skills_item.txt | ||
combo.skills_job.txt | ||
combo.skills_person.txt | ||
combo.skills_others.txt |
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NAME=[CSKILL] (100LTS) CombatArt infos | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: gCombatArtInfos]Configure CombatArt infos | ||
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POINTER=0xB2A638 | ||
DATASIZE=32 | ||
DATACOUNT=0x100 | ||
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LISTNAME=$COMBO combo.arts.txt | ||
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P0:PatchImage_IMAGE=Icon | ||
WIDTH=16 | ||
HEIGHT=16 | ||
PALETTE=1 | ||
PatchImage_PALETTE=Palette | ||
KEEPPALETTE=1 | ||
PALETTE_POINTER=0x035D0 | ||
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W4:TEXT=name | ||
W6:TEXT=desc | ||
B8:$COMBO combo.wtype.txt=wtype | ||
B9=range bonus | ||
W10:DECIMAL=cost | ||
b12:DECIMAL=atk | ||
b13:DECIMAL=def | ||
b14:DECIMAL=hit | ||
b15:DECIMAL=avo | ||
b16:DECIMAL=crt | ||
b17:DECIMAL=silcencer | ||
b18:DECIMAL=dodge | ||
b19:$COMBO combo.bool.txt=display_en_n | ||
B20:$COMBO combo.art_double.txt=double_attack | ||
b21:$COMBO combo.bool.txt=magic_attack | ||
B22:$COMBO combo.art_effectiveness.txt=effectiveness | ||
B23:$COMBO combo.debuffs.txt=debuff | ||
b24:$COMBO combo.bool.txt=aoe_debuff |
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NAME=[CSKILL] (100LTS) CombatArt-skill list | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: gCombatArtSkillTable] If unit has an skill, we can say that he has an combat-art. | ||
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POINTER=0xB2A64C | ||
DATASIZE=1 | ||
DATACOUNT=0x400 | ||
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LISTNAME=$COMBO combo.skills.txt | ||
B0:$COMBO combo.arts.txt=art |
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NAME=[CSKILL] (100LTS) CombatArt-WeaponRank list | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: gCombatArtDefaultTable]Unit can use arts at each weapon rank level | ||
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POINTER=0xB2A644 | ||
DATASIZE=32 | ||
DATACOUNT=1 | ||
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B0:$COMBO combo.arts.txt=art(sword always) | ||
B1:$COMBO combo.arts.txt=art(sword E) | ||
B2:$COMBO combo.arts.txt=art(sword D) | ||
B3:$COMBO combo.arts.txt=art(sword C) | ||
B4:$COMBO combo.arts.txt=art(sword B) | ||
B5:$COMBO combo.arts.txt=art(sword A) | ||
B6:$COMBO combo.arts.txt=art(sword S) | ||
B7:$COMBO combo.arts.txt=art(Lance always) | ||
B8:$COMBO combo.arts.txt=art(Lance E) | ||
B9:$COMBO combo.arts.txt=art(Lance D) | ||
B10:$COMBO combo.arts.txt=art(Lance C) | ||
B11:$COMBO combo.arts.txt=art(Lance B) | ||
B12:$COMBO combo.arts.txt=art(Lance A) | ||
B13:$COMBO combo.arts.txt=art(Lance S) | ||
B14:$COMBO combo.arts.txt=art(Axe always) | ||
B15:$COMBO combo.arts.txt=art(Axe E) | ||
B16:$COMBO combo.arts.txt=art(Axe D) | ||
B17:$COMBO combo.arts.txt=art(Axe C) | ||
B18:$COMBO combo.arts.txt=art(Axe B) | ||
B19:$COMBO combo.arts.txt=art(Axe A) | ||
B20:$COMBO combo.arts.txt=art(Axe S) | ||
B22:$COMBO combo.arts.txt=art(Bow always) | ||
B23:$COMBO combo.arts.txt=art(Bow E) | ||
B24:$COMBO combo.arts.txt=art(Bow D) | ||
B25:$COMBO combo.arts.txt=art(Bow C) | ||
B26:$COMBO combo.arts.txt=art(Bow B) | ||
B27:$COMBO combo.arts.txt=art(Bow A) | ||
B28:$COMBO combo.arts.txt=art(Bow S) |
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NAME=[CSKILL] (100LTS) CombatArt-WeaponRank list for classes | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: gCombatArtRomJTable] Each class can use different arts at each weapon rank level | ||
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POINTER=0xB2A640 | ||
DATASIZE=32 | ||
DATACOUNT=0x100 | ||
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LISTNAME=CLASS | ||
B0:$COMBO combo.arts.txt=art(sword always) | ||
B1:$COMBO combo.arts.txt=art(sword E) | ||
B2:$COMBO combo.arts.txt=art(sword D) | ||
B3:$COMBO combo.arts.txt=art(sword C) | ||
B4:$COMBO combo.arts.txt=art(sword B) | ||
B5:$COMBO combo.arts.txt=art(sword A) | ||
B6:$COMBO combo.arts.txt=art(sword S) | ||
B7:$COMBO combo.arts.txt=art(Lance always) | ||
B8:$COMBO combo.arts.txt=art(Lance E) | ||
B9:$COMBO combo.arts.txt=art(Lance D) | ||
B10:$COMBO combo.arts.txt=art(Lance C) | ||
B11:$COMBO combo.arts.txt=art(Lance B) | ||
B12:$COMBO combo.arts.txt=art(Lance A) | ||
B13:$COMBO combo.arts.txt=art(Lance S) | ||
B14:$COMBO combo.arts.txt=art(Axe always) | ||
B15:$COMBO combo.arts.txt=art(Axe E) | ||
B16:$COMBO combo.arts.txt=art(Axe D) | ||
B17:$COMBO combo.arts.txt=art(Axe C) | ||
B18:$COMBO combo.arts.txt=art(Axe B) | ||
B19:$COMBO combo.arts.txt=art(Axe A) | ||
B20:$COMBO combo.arts.txt=art(Axe S) | ||
B22:$COMBO combo.arts.txt=art(Bow always) | ||
B23:$COMBO combo.arts.txt=art(Bow E) | ||
B24:$COMBO combo.arts.txt=art(Bow D) | ||
B25:$COMBO combo.arts.txt=art(Bow C) | ||
B26:$COMBO combo.arts.txt=art(Bow B) | ||
B27:$COMBO combo.arts.txt=art(Bow A) | ||
B28:$COMBO combo.arts.txt=art(Bow S) |
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NAME=[CSKILL] (100LTS) CombatArt-WeaponRank list for characters | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: gCombatArtRomJTable] Each character can use different arts at each weapon rank level | ||
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POINTER=0xB2A63C | ||
DATASIZE=32 | ||
DATACOUNT=0x100 | ||
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LISTNAME=UNIT | ||
B0:$COMBO combo.arts.txt=art(sword always) | ||
B1:$COMBO combo.arts.txt=art(sword E) | ||
B2:$COMBO combo.arts.txt=art(sword D) | ||
B3:$COMBO combo.arts.txt=art(sword C) | ||
B4:$COMBO combo.arts.txt=art(sword B) | ||
B5:$COMBO combo.arts.txt=art(sword A) | ||
B6:$COMBO combo.arts.txt=art(sword S) | ||
B7:$COMBO combo.arts.txt=art(Lance always) | ||
B8:$COMBO combo.arts.txt=art(Lance E) | ||
B9:$COMBO combo.arts.txt=art(Lance D) | ||
B10:$COMBO combo.arts.txt=art(Lance C) | ||
B11:$COMBO combo.arts.txt=art(Lance B) | ||
B12:$COMBO combo.arts.txt=art(Lance A) | ||
B13:$COMBO combo.arts.txt=art(Lance S) | ||
B14:$COMBO combo.arts.txt=art(Axe always) | ||
B15:$COMBO combo.arts.txt=art(Axe E) | ||
B16:$COMBO combo.arts.txt=art(Axe D) | ||
B17:$COMBO combo.arts.txt=art(Axe C) | ||
B18:$COMBO combo.arts.txt=art(Axe B) | ||
B19:$COMBO combo.arts.txt=art(Axe A) | ||
B20:$COMBO combo.arts.txt=art(Axe S) | ||
B22:$COMBO combo.arts.txt=art(Bow always) | ||
B23:$COMBO combo.arts.txt=art(Bow E) | ||
B24:$COMBO combo.arts.txt=art(Bow D) | ||
B25:$COMBO combo.arts.txt=art(Bow C) | ||
B26:$COMBO combo.arts.txt=art(Bow B) | ||
B27:$COMBO combo.arts.txt=art(Bow A) | ||
B28:$COMBO combo.arts.txt=art(Bow S) |
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NAME=[CSKILL] (100LTS) CombatArt-Weapon list | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: gCombatArtWeaponTable] Unit can use combat-art regarding to his weapon | ||
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POINTER=0xB2A648 | ||
DATASIZE=1 | ||
DATACOUNT=0x100 | ||
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LISTNAME=ITEM | ||
B0:$COMBO combo.arts.txt=art |
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NAME=[CSKILL] (100LTS) BattleSys weapon-triangle generic configs | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: gWeaponTriangleConfs] Config battle-system WTA | ||
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POINTER=0xB2A654 | ||
DATASIZE=16 | ||
DATACOUNT=$GREP8 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 | ||
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LISTNAME=DECIMAL | ||
B0:$COMBO combo.wtype.txt=attacker wtype | ||
B1:$COMBO combo.wtype.txt=defender wtype | ||
b5:$COMBO combo.bool.txt=is buff | ||
W6:$COMBO combo.skills.txt=skill, 0=ANY | ||
b8:DECIMAL=atk | ||
b9:DECIMAL=def | ||
b10:DECIMAL=as | ||
b11:DECIMAL=hit | ||
b12:DECIMAL=avo | ||
b13:DECIMAL=crt | ||
b14:DECIMAL=dodge | ||
b15:DECIMAL=silencer |
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NAME=[CSKILL] (100LTS) BattleSys weapon-triangle weapon configs | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: gWeaponTriangleItemConf] Config weapon WTA effect (Lancereaver, etc.) | ||
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POINTER=0xB2A658 | ||
DATASIZE=12 | ||
DATACOUNT=0x100 | ||
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LISTNAME=ITEM | ||
B0:$COMBO combo.bool.txt=valid | ||
B1:$COMBO combo.wtype.txt=effective against | ||
b2:DECIMAL=atk | ||
b3:DECIMAL=def | ||
b4:DECIMAL=hit | ||
b5:DECIMAL=avo | ||
b6:DECIMAL=crt | ||
b7:DECIMAL=silencer | ||
b8:$COMBO combo.bool.txt=is buff |
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NAME=[CSKILL] (100LTS) Class type: Armor | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: KernelClassList_Armor] Configure class type: Armor (for battle-effectiveness and skills) | ||
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POINTER=0xB2A718 | ||
DATASIZE=0x1 | ||
DATACOUNT=$GREP1 0 | ||
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LISTNAME=$B0:CLASS | ||
B0:CLASS=class |
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NAME=[CSKILL] (100LTS) Class type: Beast | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: KernelClassList_Beast] Configure class type: Beast (for battle-effectiveness and skills) | ||
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POINTER=0xB2A720 | ||
DATASIZE=0x1 | ||
DATACOUNT=$GREP1 0 | ||
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LISTNAME=$B0:CLASS | ||
B0:CLASS=class |
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NAME=[CSKILL] (100LTS) Class type: Cavalry | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: KernelClassList_KernelClassList_Beast] Configure class type: Cavalry (for battle-effectiveness and skills) | ||
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POINTER=0xB2A714 | ||
DATASIZE=0x1 | ||
DATACOUNT=$GREP1 0 | ||
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LISTNAME=$B0:CLASS | ||
B0:CLASS=class |
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NAME=[CSKILL] (100LTS) Class type: Dragon | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: KernelClassList_Dragon] Configure class type: Dragon (for battle-effectiveness and skills) | ||
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POINTER=0xB2A71C | ||
DATASIZE=0x1 | ||
DATACOUNT=$GREP1 0 | ||
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LISTNAME=$B0:CLASS | ||
B0:CLASS=class |
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NAME=[CSKILL] (100LTS) Class type: Flier | ||
AUTHOR=Mokha(悠木晓缺) | ||
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IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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TYPE=STRUCT | ||
TAG=#ENGINE | ||
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INFO=[CSKILL_K: KernelClassList_Flier] Configure class type: flier (for battle-effectiveness and skills) | ||
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POINTER=0xB2A710 | ||
DATASIZE=0x1 | ||
DATACOUNT=$GREP1 0 | ||
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LISTNAME=$B0:CLASS | ||
B0:CLASS=class |
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NAME=[CSKILL] (100LTS) ComboAttack: MapAnimApfx | ||
TYPE=IMAGE | ||
TAG=#ENGINE | ||
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AUTHOR=Mokha(悠木晓缺) | ||
IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00 | ||
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INFO=[CSKILL_K] ComboAttack: MapAnimApfx | ||
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WIDTH=96 | ||
HEIGHT=8 | ||
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ZIMAGE_POINTER=0xB2A72C | ||
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CHECK_IMAGE_ADDRESS_FOR_FELINT=true | ||
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PALETTE_ADDRESS=0x59ED70 | ||
PALETTE=1 | ||
KEEPPALETTE=1 |
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