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<\!> add LTS dir
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MokhaLeee committed Sep 10, 2024
1 parent 84bff34 commit 4732775
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1 change: 1 addition & 0 deletions LTS/.gitignore
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!*
6 changes: 6 additions & 0 deletions LTS/.release_dir/Patches/.gitignore
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combo.skills.txt
combo.skills_equip.txt
combo.skills_item.txt
combo.skills_job.txt
combo.skills_person.txt
combo.skills_others.txt
42 changes: 42 additions & 0 deletions LTS/.release_dir/Patches/PATCH_ArtsInfo.txt
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NAME=[CSKILL] (100LTS) CombatArt infos
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: gCombatArtInfos]Configure CombatArt infos

POINTER=0xB2A638
DATASIZE=32
DATACOUNT=0x100

LISTNAME=$COMBO combo.arts.txt

P0:PatchImage_IMAGE=Icon
WIDTH=16
HEIGHT=16
PALETTE=1
PatchImage_PALETTE=Palette
KEEPPALETTE=1
PALETTE_POINTER=0x035D0

W4:TEXT=name
W6:TEXT=desc
B8:$COMBO combo.wtype.txt=wtype
B9=range bonus
W10:DECIMAL=cost
b12:DECIMAL=atk
b13:DECIMAL=def
b14:DECIMAL=hit
b15:DECIMAL=avo
b16:DECIMAL=crt
b17:DECIMAL=silcencer
b18:DECIMAL=dodge
b19:$COMBO combo.bool.txt=display_en_n
B20:$COMBO combo.art_double.txt=double_attack
b21:$COMBO combo.bool.txt=magic_attack
B22:$COMBO combo.art_effectiveness.txt=effectiveness
B23:$COMBO combo.debuffs.txt=debuff
b24:$COMBO combo.bool.txt=aoe_debuff
16 changes: 16 additions & 0 deletions LTS/.release_dir/Patches/PATCH_Arts_Skill.txt
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NAME=[CSKILL] (100LTS) CombatArt-skill list
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: gCombatArtSkillTable] If unit has an skill, we can say that he has an combat-art.

POINTER=0xB2A64C
DATASIZE=1
DATACOUNT=0x400

LISTNAME=$COMBO combo.skills.txt
B0:$COMBO combo.arts.txt=art
42 changes: 42 additions & 0 deletions LTS/.release_dir/Patches/PATCH_Arts_WRank.txt
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NAME=[CSKILL] (100LTS) CombatArt-WeaponRank list
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: gCombatArtDefaultTable]Unit can use arts at each weapon rank level

POINTER=0xB2A644
DATASIZE=32
DATACOUNT=1

B0:$COMBO combo.arts.txt=art(sword always)
B1:$COMBO combo.arts.txt=art(sword E)
B2:$COMBO combo.arts.txt=art(sword D)
B3:$COMBO combo.arts.txt=art(sword C)
B4:$COMBO combo.arts.txt=art(sword B)
B5:$COMBO combo.arts.txt=art(sword A)
B6:$COMBO combo.arts.txt=art(sword S)
B7:$COMBO combo.arts.txt=art(Lance always)
B8:$COMBO combo.arts.txt=art(Lance E)
B9:$COMBO combo.arts.txt=art(Lance D)
B10:$COMBO combo.arts.txt=art(Lance C)
B11:$COMBO combo.arts.txt=art(Lance B)
B12:$COMBO combo.arts.txt=art(Lance A)
B13:$COMBO combo.arts.txt=art(Lance S)
B14:$COMBO combo.arts.txt=art(Axe always)
B15:$COMBO combo.arts.txt=art(Axe E)
B16:$COMBO combo.arts.txt=art(Axe D)
B17:$COMBO combo.arts.txt=art(Axe C)
B18:$COMBO combo.arts.txt=art(Axe B)
B19:$COMBO combo.arts.txt=art(Axe A)
B20:$COMBO combo.arts.txt=art(Axe S)
B22:$COMBO combo.arts.txt=art(Bow always)
B23:$COMBO combo.arts.txt=art(Bow E)
B24:$COMBO combo.arts.txt=art(Bow D)
B25:$COMBO combo.arts.txt=art(Bow C)
B26:$COMBO combo.arts.txt=art(Bow B)
B27:$COMBO combo.arts.txt=art(Bow A)
B28:$COMBO combo.arts.txt=art(Bow S)
43 changes: 43 additions & 0 deletions LTS/.release_dir/Patches/PATCH_Arts_WRank_Class.txt
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NAME=[CSKILL] (100LTS) CombatArt-WeaponRank list for classes
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: gCombatArtRomJTable] Each class can use different arts at each weapon rank level

POINTER=0xB2A640
DATASIZE=32
DATACOUNT=0x100

LISTNAME=CLASS
B0:$COMBO combo.arts.txt=art(sword always)
B1:$COMBO combo.arts.txt=art(sword E)
B2:$COMBO combo.arts.txt=art(sword D)
B3:$COMBO combo.arts.txt=art(sword C)
B4:$COMBO combo.arts.txt=art(sword B)
B5:$COMBO combo.arts.txt=art(sword A)
B6:$COMBO combo.arts.txt=art(sword S)
B7:$COMBO combo.arts.txt=art(Lance always)
B8:$COMBO combo.arts.txt=art(Lance E)
B9:$COMBO combo.arts.txt=art(Lance D)
B10:$COMBO combo.arts.txt=art(Lance C)
B11:$COMBO combo.arts.txt=art(Lance B)
B12:$COMBO combo.arts.txt=art(Lance A)
B13:$COMBO combo.arts.txt=art(Lance S)
B14:$COMBO combo.arts.txt=art(Axe always)
B15:$COMBO combo.arts.txt=art(Axe E)
B16:$COMBO combo.arts.txt=art(Axe D)
B17:$COMBO combo.arts.txt=art(Axe C)
B18:$COMBO combo.arts.txt=art(Axe B)
B19:$COMBO combo.arts.txt=art(Axe A)
B20:$COMBO combo.arts.txt=art(Axe S)
B22:$COMBO combo.arts.txt=art(Bow always)
B23:$COMBO combo.arts.txt=art(Bow E)
B24:$COMBO combo.arts.txt=art(Bow D)
B25:$COMBO combo.arts.txt=art(Bow C)
B26:$COMBO combo.arts.txt=art(Bow B)
B27:$COMBO combo.arts.txt=art(Bow A)
B28:$COMBO combo.arts.txt=art(Bow S)
43 changes: 43 additions & 0 deletions LTS/.release_dir/Patches/PATCH_Arts_WRank_Unit.txt
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NAME=[CSKILL] (100LTS) CombatArt-WeaponRank list for characters
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: gCombatArtRomJTable] Each character can use different arts at each weapon rank level

POINTER=0xB2A63C
DATASIZE=32
DATACOUNT=0x100

LISTNAME=UNIT
B0:$COMBO combo.arts.txt=art(sword always)
B1:$COMBO combo.arts.txt=art(sword E)
B2:$COMBO combo.arts.txt=art(sword D)
B3:$COMBO combo.arts.txt=art(sword C)
B4:$COMBO combo.arts.txt=art(sword B)
B5:$COMBO combo.arts.txt=art(sword A)
B6:$COMBO combo.arts.txt=art(sword S)
B7:$COMBO combo.arts.txt=art(Lance always)
B8:$COMBO combo.arts.txt=art(Lance E)
B9:$COMBO combo.arts.txt=art(Lance D)
B10:$COMBO combo.arts.txt=art(Lance C)
B11:$COMBO combo.arts.txt=art(Lance B)
B12:$COMBO combo.arts.txt=art(Lance A)
B13:$COMBO combo.arts.txt=art(Lance S)
B14:$COMBO combo.arts.txt=art(Axe always)
B15:$COMBO combo.arts.txt=art(Axe E)
B16:$COMBO combo.arts.txt=art(Axe D)
B17:$COMBO combo.arts.txt=art(Axe C)
B18:$COMBO combo.arts.txt=art(Axe B)
B19:$COMBO combo.arts.txt=art(Axe A)
B20:$COMBO combo.arts.txt=art(Axe S)
B22:$COMBO combo.arts.txt=art(Bow always)
B23:$COMBO combo.arts.txt=art(Bow E)
B24:$COMBO combo.arts.txt=art(Bow D)
B25:$COMBO combo.arts.txt=art(Bow C)
B26:$COMBO combo.arts.txt=art(Bow B)
B27:$COMBO combo.arts.txt=art(Bow A)
B28:$COMBO combo.arts.txt=art(Bow S)
16 changes: 16 additions & 0 deletions LTS/.release_dir/Patches/PATCH_Arts_Weapon.txt
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NAME=[CSKILL] (100LTS) CombatArt-Weapon list
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: gCombatArtWeaponTable] Unit can use combat-art regarding to his weapon

POINTER=0xB2A648
DATASIZE=1
DATACOUNT=0x100

LISTNAME=ITEM
B0:$COMBO combo.arts.txt=art
27 changes: 27 additions & 0 deletions LTS/.release_dir/Patches/PATCH_Battle_WTA.txt
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NAME=[CSKILL] (100LTS) BattleSys weapon-triangle generic configs
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: gWeaponTriangleConfs] Config battle-system WTA

POINTER=0xB2A654
DATASIZE=16
DATACOUNT=$GREP8 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00 0x00

LISTNAME=DECIMAL
B0:$COMBO combo.wtype.txt=attacker wtype
B1:$COMBO combo.wtype.txt=defender wtype
b5:$COMBO combo.bool.txt=is buff
W6:$COMBO combo.skills.txt=skill, 0=ANY
b8:DECIMAL=atk
b9:DECIMAL=def
b10:DECIMAL=as
b11:DECIMAL=hit
b12:DECIMAL=avo
b13:DECIMAL=crt
b14:DECIMAL=dodge
b15:DECIMAL=silencer
24 changes: 24 additions & 0 deletions LTS/.release_dir/Patches/PATCH_Battle_WTA_Item.txt
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NAME=[CSKILL] (100LTS) BattleSys weapon-triangle weapon configs
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: gWeaponTriangleItemConf] Config weapon WTA effect (Lancereaver, etc.)

POINTER=0xB2A658
DATASIZE=12
DATACOUNT=0x100

LISTNAME=ITEM
B0:$COMBO combo.bool.txt=valid
B1:$COMBO combo.wtype.txt=effective against
b2:DECIMAL=atk
b3:DECIMAL=def
b4:DECIMAL=hit
b5:DECIMAL=avo
b6:DECIMAL=crt
b7:DECIMAL=silencer
b8:$COMBO combo.bool.txt=is buff
16 changes: 16 additions & 0 deletions LTS/.release_dir/Patches/PATCH_ClassType_Armor.txt
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NAME=[CSKILL] (100LTS) Class type: Armor
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: KernelClassList_Armor] Configure class type: Armor (for battle-effectiveness and skills)

POINTER=0xB2A718
DATASIZE=0x1
DATACOUNT=$GREP1 0

LISTNAME=$B0:CLASS
B0:CLASS=class
16 changes: 16 additions & 0 deletions LTS/.release_dir/Patches/PATCH_ClassType_Beast.txt
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NAME=[CSKILL] (100LTS) Class type: Beast
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: KernelClassList_Beast] Configure class type: Beast (for battle-effectiveness and skills)

POINTER=0xB2A720
DATASIZE=0x1
DATACOUNT=$GREP1 0

LISTNAME=$B0:CLASS
B0:CLASS=class
16 changes: 16 additions & 0 deletions LTS/.release_dir/Patches/PATCH_ClassType_Cavalry.txt
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NAME=[CSKILL] (100LTS) Class type: Cavalry
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: KernelClassList_KernelClassList_Beast] Configure class type: Cavalry (for battle-effectiveness and skills)

POINTER=0xB2A714
DATASIZE=0x1
DATACOUNT=$GREP1 0

LISTNAME=$B0:CLASS
B0:CLASS=class
16 changes: 16 additions & 0 deletions LTS/.release_dir/Patches/PATCH_ClassType_Dragon.txt
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NAME=[CSKILL] (100LTS) Class type: Dragon
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: KernelClassList_Dragon] Configure class type: Dragon (for battle-effectiveness and skills)

POINTER=0xB2A71C
DATASIZE=0x1
DATACOUNT=$GREP1 0

LISTNAME=$B0:CLASS
B0:CLASS=class
16 changes: 16 additions & 0 deletions LTS/.release_dir/Patches/PATCH_ClassType_Flier.txt
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NAME=[CSKILL] (100LTS) Class type: Flier
AUTHOR=Mokha(悠木晓缺)

IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

TYPE=STRUCT
TAG=#ENGINE

INFO=[CSKILL_K: KernelClassList_Flier] Configure class type: flier (for battle-effectiveness and skills)

POINTER=0xB2A710
DATASIZE=0x1
DATACOUNT=$GREP1 0

LISTNAME=$B0:CLASS
B0:CLASS=class
19 changes: 19 additions & 0 deletions LTS/.release_dir/Patches/PATCH_Combo_MapAnimApfx.txt
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NAME=[CSKILL] (100LTS) ComboAttack: MapAnimApfx
TYPE=IMAGE
TAG=#ENGINE

AUTHOR=Mokha(悠木晓缺)
IF:0xB2A604=0x43 0x53 0x4B 0x49 0x4C 0x4C 0x53 0x59 0x53 0x5F 0x4B 0x2D 0x31 0x30 0x30 0x00

INFO=[CSKILL_K] ComboAttack: MapAnimApfx

WIDTH=96
HEIGHT=8

ZIMAGE_POINTER=0xB2A72C

CHECK_IMAGE_ADDRESS_FOR_FELINT=true

PALETTE_ADDRESS=0x59ED70
PALETTE=1
KEEPPALETTE=1
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