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Abstract.md

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Abstract

Installation

You can choose from the following options:

  1. LTS release version only: download the latest FEBuilder release (Laqieer branch) and install C-SkillSys in Patches form.

  2. Release version only: Download UPS or EA buildfile from release page, and install the patch to your ROM.

  3. Custom build

Warning

  1. It is only recommanded to install C-SkillSys to a clean FE8 rom.
  2. Please see Limitations doc before you want to do any futher hacks.

Skill

  • Skills glossary

  • SkillSystem

  • 500+ skills in implement.

  • Learnable equipable in prepscreen (designer configurable).

  • Skill scroll activated.

  • Skill activate anim for both banim/mapanim.

Combat art

Art

Battle calculate

  • STR/MAG splited.
  • Attack speed decay: (weight - con) --> (weight - (con + atk * 20%))
  • Nosferatu hp-drain percentage: 100% --> 50%.
  • Critical damage correction is 300% in default, can be changed by skills.
  • Effectiveness damage correct is 200% in default, can be changed by skills.
  • Unit can use real damage via skills to ignore vanilla damage calculation.
  • Riders may suffer avo -20% indoor.

Weapon

  • Unit use weapon with S rank may hold atk+1 and neglect attack speed decay.

Combo-attack

When attacking the enemy within the range of the companion, ally will participate in the combo attack.

Surrounder

When a unit is attacked and adjacent to the enemy, each side with enemy may cause unit avo -10%. If completely surrounded (each side stands an enemy), unit may cause def-5 additionally.

Flyer in outdoor environments are not affected by this effect

Ranged attack

For non-ballista combat, it will cause the battle actor lose hit rate with the attack distance increases (hit -10% per distance).

Convoy

Convoy items has been expanded to 200.

Suspend

image

Suspend data may only auto saved at the start of the player-phase so as to realize a simple "undo" action.

And this option is runtime-configurable.

Gaiden style magic

FE-Gaiden style B.Mag and W.Mag have been implemented. Unit can cost HP to use magic.

Debuff

Debuff

Basic debuffs can keep no more than 3 turns.

Some combat related debuffs can overlap and exist simultaneously but just hold one turn.

Shield

Shield

System config

SystemConfig

Credits

Credits doc