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CombatArt.md

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Combat Art

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FE-ThreeHoses style combat-art has been implemented. You can select art during target-selection.

  • Advantages

    1. More damage/hit.
    2. Some powerful special effects depends on each arts.
  • Disadvantages

    1. More consumption on weapon.
    2. Cannot double attack except in special circumstances.

Editor

Kernel offers several FEB patches for designers

Art info

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This list may configure the basic info for each arts.

  • Icon

    16*16 item-icon paletted combat-art icon.

  • name

    Art name during selection. MUST be set.

  • desc

    Art description

  • wtype

    Art weapon type for art selection. Set 0xFF is you want it enabled for all types.

  • range bonus

    Additional weapon range, especially for bow (and magic) related arts.

  • cost

    Weapon cost for each hit.

  • atk/def/hit/avo/crit/silcencer/dodge

    Battle status correction

  • display_en_n

    • 0: Display formatted battle status info in RText, and left one line for description.
    • 1: Not to display formatted info in RText, and directly display 3 lines' desc.
  • double_attack

    • 0: Unit cannot double attack when he use this art.
    • 1: Unit can double attack based on normal judgement.
    • 2: Unit can double attack forcefully regardless normal judgement.
  • magic_attack

    Force set the attack attribute to magic attack, calculate damaged based on actor's MAG and foe's RES.

  • effectiveness

    • 0: No effect.
    • 1: effective to all.
    • 2: effective to armor (based on FEB patch: Class type: Armor)
    • 3: effective to cavalry (based on FEB patch: Class type: Cavalry)
    • 4: effective to flier (based on FEB patch: Class type: Flier)
    • 5: effective to dragon (based on FEB patch: Class type: Dragon)
    • 6: effective to monster (based on FEB patch: Class type: Beast)
  • debuff

    Inflect debuff to the foe if hitted.

  • aoe_debuff

    Cause AOE effect in 2x2 range if hitted.

Art-WRank generic list

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Anyone who reached the corresponding weapon rank, then he can use the art.

Art-WRank person based list

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If the unit reached the corresponding weapon rank, then he can use the art.

Art-WRank job based list

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If the unit as the specific job reached the corresponding weapon rank, then he can use the art.

Art-Skill list

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If unit holds the skill, then he can use the art.

Art-Weapon list

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If unit equips the weapon, then he can use the art.