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Update README.md
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Python1320 committed Oct 17, 2015
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23 changes: 13 additions & 10 deletions README.md
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Expand Up @@ -7,13 +7,13 @@ Features
- Map compiling (vbsp, vvis, vrad, vrad HDR). It's a batch file so configure to your liking yourself.
- Low priority, abort on error, etc
- Instances support using VMFII
- Launch hammer with expanded view range
- Auto map versioning (incremental numbering)
- Automatic copying to game directory and elsewhere
- Packing required custom content and custom defined custom content
- Automatic copying to game directory, etc
- Autopack required custom content (and custom defined custom content)
- Automatic cubemaps creation (LDR, HDR)
- Workshop map uploading
- Map testing before uploading
- Launch hammer with expanded view range
- bz2 packing
- Experimental: Pack used CS:S/TF2 VMTs into BSP to be able to modify them if they are missing (less black and purple textures)

Expand All @@ -25,18 +25,21 @@ Requirements
- CS:S
- TF2
- Metastruct SVN (or your own map data)
- Java
- Java (for pakrat)
- .NET (preinstalled most likely)
- A lot of time


Example paths
-------------

These are some of the example paths to give idea where to put things on your computer

- c:\Program Files (x86)\Steam\
- c:\users\username\documents\metastruct_mapcompiler\user_config.cmd
- c:\users\username\documents\metastruct_mapcompiler\game_hammer\gameinfo.txt
- c:\users\username\documents\metastruct\mapdata\materials
- c:\users\username\documents\metastruct\mapfiles\mymap.vmf
- c:\users\username\documents\metastruct_mapcompiler\user_config.cmd (this is what defines paths like where to get vbsp.exe)
- c:\users\username\documents\metastruct_mapcompiler\game_hammer\gameinfo.txt (hammer reads this to mount things properly)
- c:\users\username\documents\metastruct\mapdata\materials (mapdata = custom content)
- c:\users\username\documents\metastruct\mapfiles\mymap.vmf (mapfiles = logs and vmfs mostly)


Setting up
Expand All @@ -45,8 +48,8 @@ Setting up

- Configure user_config.cmd! Example *user_config.cmd* in *user_config_example.cmd*
- **Copy** extras/gameinfo.txt
-> steam\steamapps\sourcemods\garrysmod_mapcompile\gameinfo.txt
- Configure paths in the file.
-> mapcompiler\game_hammer\gameinfo.txt & mapcompiler\game_compiling\gameinfo.txt
- Configure paths in the files.
- **Copy** extras/GameConfig.txt
-> Folder that is opened by "GO sourcesdk_bin.cmd" (or append to the existing file if you know your way around)
- Configure paths in the file (You only need to set the paths for "Garry's Mod MDK")
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