This repository was archived by the owner on Nov 21, 2024. It is now read-only.
Nuclear Tech 1.18.2-0.0.18.0
Pre-release
Pre-release
·
74 commits
to 1.18
since this release
RBMK, fluid ducts, IO improvements and fixes.
Keep an eye out for any discrepancies between the original 1.7.10 version of the mod and this port concerning RBMK behavior.
Have fun testing! (RBMK dials are in the config folder)
Gameplay
- Add the RBMK
- Albeit partially (missing irradiation channel, cooler, heater, crane, digamma meltdown and perhaps some other things)
- Look I'm kinda busy all the time and I'll have even less time later, so let's just make a release now
- Did I already mention it's almost 3 am right now?
- Look I'm kinda busy all the time and I'll have even less time later, so let's just make a release now
- Chunkloading is probably just as dangerous as in 1.7.10, but I might fix that soon
- Steam cannot be processed and is basically useless right now
- Just void it into some mod's storage or something
- Albeit partially (missing irradiation channel, cooler, heater, crane, digamma meltdown and perhaps some other things)
- Add fluid ducts and IDs
- Compatible with other mods
- Fluid and energy IO networks now try to distribute stuff as fairly as possible
- Fix a general IO issue, machines' ports should now connect properly
UI/UX
- Fix tooltip flickering in the combustion generator GUI for the burn time
Compatibility
- Make templates listing server-safe, see #20
Binaries
- Update Kotlin compiler to 1.7.20
Full Changelog: v1.18.2-0.0.17.0...v1.18.2-0.0.18.0
MD5: bb522ca570e16037f8ceaaeb093a04e6
SHA1: d50735dbe5a8b89ad68d8c9a7db3b678457e7831