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This repository was archived by the owner on Nov 21, 2024. It is now read-only.

Nuclear Tech 1.18.2-0.0.13.0

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@MartinTheDragon MartinTheDragon released this 06 Jun 22:55
· 164 commits to 1.18 since this release
ccce496

Missiles, configurable fallout transformations, spiral point explosion algorithm and some fixes.


Gameplay

  • Add missiles up to the nuclear one
    • Yes, they load chunks
  • Fix fallout calculation leaving some chunks out

Performance

  • Port the generalized spiral point algorithm for calculating craters, contributed to the original by haru315
  • Rubble that spawns for missile explosions is ported as a particle instead of an entity

Graphics

  • Fix mushroom cloud not rendering properly with Fabulous! graphics mode
  • Mushroom cloud lingers for 2.5 more seconds after the explosion is finished
  • Mushroom cloud fades out when in Fabulous! mode
  • Rubble from missile explosions lingers for a lot longer than in 1.7, slowly sinks into the ground, and fades out when in Fabulous! mode

Customization

  • Add an experimental format for configurable fallout transformations

Code Quality

  • Add some helper extension functions for easier modification of ResourceLocations

API

  • Mods can register explosion algorithms and acquire already existing ones, theoretically also from other mods
  • Add TargetDesignator interface

Misc

  • Update checker pulls from new domain: https://nucleartech.martinthedragon.at
  • Developers can now authenticate their Minecraft account when testing in IDE
  • Added JVM arguments for use with HotswapAgent + JetBrains Runtime, allowing for true hotswapping

Full Changelog: v1.18.2-0.0.12.1...v1.18.2-0.0.13.0


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