This repository was archived by the owner on Nov 21, 2024. It is now read-only.
Nuclear Tech 1.18.2-0.0.13.0
Pre-release
Pre-release
·
164 commits
to 1.18
since this release
Missiles, configurable fallout transformations, spiral point explosion algorithm and some fixes.
Gameplay
- Add missiles up to the nuclear one
- Yes, they load chunks
- Fix fallout calculation leaving some chunks out
Performance
- Port the generalized spiral point algorithm for calculating craters, contributed to the original by haru315
- Rubble that spawns for missile explosions is ported as a particle instead of an entity
Graphics
- Fix mushroom cloud not rendering properly with Fabulous! graphics mode
- Mushroom cloud lingers for 2.5 more seconds after the explosion is finished
- Mushroom cloud fades out when in Fabulous! mode
- Rubble from missile explosions lingers for a lot longer than in 1.7, slowly sinks into the ground, and fades out when in Fabulous! mode
Customization
- Add an experimental format for configurable fallout transformations
Code Quality
- Add some helper extension functions for easier modification of
ResourceLocations
API
- Mods can register explosion algorithms and acquire already existing ones, theoretically also from other mods
- Add
TargetDesignatorinterface
Misc
- Update checker pulls from new domain: https://nucleartech.martinthedragon.at
- Developers can now authenticate their Minecraft account when testing in IDE
- Added JVM arguments for use with HotswapAgent + JetBrains Runtime, allowing for true hotswapping
Full Changelog: v1.18.2-0.0.12.1...v1.18.2-0.0.13.0
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