Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Less Z fighting with DepthFunc GL_LESS+PolyOffset #78

Open
wants to merge 3 commits into
base: master
Choose a base branch
from

Conversation

Xenthio
Copy link
Contributor

@Xenthio Xenthio commented Sep 10, 2024

Using a different depth comparison (GL_LESS) and a small polygon offset can almost completely remove any transparency z fighting between the minecraft terrain and the voxy terrain.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant