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Releases: MCModderAnchor/TACZ

1.1.4-release

06 Jan 13:19
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1.1.4 Release:
Major Version Content:

  1. Gun Pack File Structure Upgrade:
    // The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function).
    // The new gun pack is in the .minecraft/tacz directory.
    // The new gun pack can utilize all the resource and data pack' features.
    // Extremely optimized the loading speed of gun pack resources and world entry.
    // PBR (Physically Based Rendering) support has been restored under the Optifine environment.
    // You can add recipes from the original game or other mods, or customize them using mods like KubeJS.
  2. New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts:
    // You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic.
    // The default gun pack provides several example scripts, including one for pump loading, as a reference.

Add:

  1. Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun.
  2. Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory.
    // Every time you enter the world, a prompt will be shown if the old directory contains content.
    // Gun packs in the folder do not support automatic conversion, please compress them first.
  3. Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available.
  4. Added a button to open the new gun pack folder in the gun refit screen.
  5. Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions.
  6. Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount."
  7. Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H).

Fix:

  1. Fixed a crash related to audio playback when quickly switching guns (CME error).
  2. Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun.
  3. Fixed a sound issue when switching audio devices, causing audio distortion.
    // From TartaricAcid/TouhouLittleMaid#574
  4. Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks.
    // Thanks to SNWCreations, #291
  5. Fixed a group server issue that might happened to crash.
  6. Fixed a FOV scale issue that happened under spectator mode.

Adjust:

  1. Adjusted recoil curves for some guns to improve the sense of impact.
  2. Adjusted the aiming sight behavior of some guns to provide a better field of view.
  3. Updated some gun sound effects.
  4. Updated kill sound effects.
  5. Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects.
  6. No longer using mixin for lang, which may help fix some mod compatibility issues.
  7. The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder.
  8. The sort setting number now sorts attachments.

Attention:

  1. The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.

1.0.2-release

13 Jul 16:30
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What's Changed

  • Attempt to fix compatibility w/ Epic Fight by @3TUSK in #46
  • New Crowdin updates in #105

Add:

  • Add gun melee system (melee, bayonet);
  • Add interactive blocks "Statues" for placing guns for decorating;
  • Add virtual ammo (dummy ammo) to provide better server special support;
  • Add some events and API methods for add-on producers to call;
  • Add support for the playerAnimator mod to provide more detailed third-person animation; // https://www.curseforge.com/minecraft/mc-mods/playeranimator
  • Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
  • Increased hit feedback for part entities such as Ender Dragon;
  • Supplement the missing LOD model;
  • Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
  • Add the crosshair support of the third-person perspective;
  • Add the determination of whether the shooter is dead at the time of the shooting;
  • Add the detailed data display of the refit screen;
  • Add instructions for the use of ammo boxes;
  • Add more detailed tooltip content and controls;
  • Add more types of ammo boxes;

Fix:

  • Fix model defects of scar-h and cz75;
  • Further fix Mixin compatibility issues;
  • Fix the problem that the animation performance in the game does not match the design;
  • Fix inability to bind keyboard keys to mouse (and mouse side keys);
  • Fix an issue where bullets could not hit entities such as the end crystal;
  • Fix an issue where target minecarts and targets do not display player textures;
  • Fix an issue where the highest game graphics caused the gun model to disappear;

Adjust:

  • The data design of all weapons was adjusted;
  • Modify the playing type of shooting animation;
  • Preliminarily optimize rendering performance;
  • Adjust some animation performance;
  • Optimize the gun workbench so that it can set more composite content;
  • Adjust the target minecart to be double-sided;
  • Change the default crosshairs to the point crosshair;
  • Adjust the third-person scaling of rpg7;

snapshot-2024061405451718343900

14 Jun 05:45
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Pre-release

Attempt to fix compatibility w/ Epic Fight (#46)

  • Use MixinExtras's WrapOperation to improve compatibility with other mods

  • Change ServerGamePacketListenerImplMixin to use WrapOperation as a future-proof measure

snapshot-2024061120321718137942

11 Jun 20:32
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Pre-release

修复一个动画bug

snapshot-2024061404521718340754

14 Jun 04:52
2ef35f9
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Pre-release

部分数值调整 (#119)

snapshot-2024061404461718340373

14 Jun 04:46
2ef35f9
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Pre-release

修正准星不显示的问题

snapshot-2024061404351718339701

14 Jun 04:35
2ef35f9
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Pre-release

部分数值调整 (#116)

  • 部分数值调整

  • 数值调整

1.0.1-release

09 Jun 13:13
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  • Added a tip to the reload command
  • Added a command to turn on and off the overwrite function
  • Fixed the problem of data asynchrony on the gun smith table
  • Fixed the null pointer problem that may be caused by Inaccuracy
  • Added a tip to the gun smith table of incorrect results
  • Fixed the problem related to the sensitivity of the scope
  • Supplemented the modification of the mouse sensitivity after zooming in the gun aiming ads
  • Deleted the Unknown tab
  • Updated and corrected 14 languages

1.0.0-beta-hotfix2

01 Jun 15:42
6fd00b9
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What's Changed

  • Compatible with both 1.6.X and 1.7.X of Oculus
  • Fixed decimal point issue with gun damage values ​​
  • Fixed some Chinese language problem
  • Added recipe for 45acp bullets
  • Fixed crash in some languages ​​caused by uppercase and lowercase letters
  • Fix inspect animation problem when aiming.