Releases: MCModderAnchor/TACZ
Releases · MCModderAnchor/TACZ
1.1.4-release
1.1.4 Release:
Major Version Content:
- Gun Pack File Structure Upgrade:
// The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function).
// The new gun pack is in the .minecraft/tacz directory.
// The new gun pack can utilize all the resource and data pack' features.
// Extremely optimized the loading speed of gun pack resources and world entry.
// PBR (Physically Based Rendering) support has been restored under the Optifine environment.
// You can add recipes from the original game or other mods, or customize them using mods like KubeJS. - New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts:
// You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic.
// The default gun pack provides several example scripts, including one for pump loading, as a reference.
Add:
- Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun.
- Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory.
// Every time you enter the world, a prompt will be shown if the old directory contains content.
// Gun packs in the folder do not support automatic conversion, please compress them first. - Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available.
- Added a button to open the new gun pack folder in the gun refit screen.
- Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions.
- Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount."
- Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H).
Fix:
- Fixed a crash related to audio playback when quickly switching guns (CME error).
- Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun.
- Fixed a sound issue when switching audio devices, causing audio distortion.
// From TartaricAcid/TouhouLittleMaid#574 - Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks.
// Thanks to SNWCreations, #291 - Fixed a group server issue that might happened to crash.
- Fixed a FOV scale issue that happened under spectator mode.
Adjust:
- Adjusted recoil curves for some guns to improve the sense of impact.
- Adjusted the aiming sight behavior of some guns to provide a better field of view.
- Updated some gun sound effects.
- Updated kill sound effects.
- Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects.
- No longer using mixin for lang, which may help fix some mod compatibility issues.
- The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder.
- The sort setting number now sorts attachments.
Attention:
- The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
1.0.2-release
What's Changed
Add:
- Add gun melee system (melee, bayonet);
- Add interactive blocks "Statues" for placing guns for decorating;
- Add virtual ammo (dummy ammo) to provide better server special support;
- Add some events and API methods for add-on producers to call;
- Add support for the playerAnimator mod to provide more detailed third-person animation; // https://www.curseforge.com/minecraft/mc-mods/playeranimator
- Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
- Increased hit feedback for part entities such as Ender Dragon;
- Supplement the missing LOD model;
- Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
- Add the crosshair support of the third-person perspective;
- Add the determination of whether the shooter is dead at the time of the shooting;
- Add the detailed data display of the refit screen;
- Add instructions for the use of ammo boxes;
- Add more detailed tooltip content and controls;
- Add more types of ammo boxes;
Fix:
- Fix model defects of scar-h and cz75;
- Further fix Mixin compatibility issues;
- Fix the problem that the animation performance in the game does not match the design;
- Fix inability to bind keyboard keys to mouse (and mouse side keys);
- Fix an issue where bullets could not hit entities such as the end crystal;
- Fix an issue where target minecarts and targets do not display player textures;
- Fix an issue where the highest game graphics caused the gun model to disappear;
Adjust:
- The data design of all weapons was adjusted;
- Modify the playing type of shooting animation;
- Preliminarily optimize rendering performance;
- Adjust some animation performance;
- Optimize the gun workbench so that it can set more composite content;
- Adjust the target minecart to be double-sided;
- Change the default crosshairs to the point crosshair;
- Adjust the third-person scaling of rpg7;
snapshot-2024061405451718343900
Attempt to fix compatibility w/ Epic Fight (#46)
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Use MixinExtras's WrapOperation to improve compatibility with other mods
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Change ServerGamePacketListenerImplMixin to use WrapOperation as a future-proof measure
snapshot-2024061120321718137942
修复一个动画bug
snapshot-2024061404521718340754
部分数值调整 (#119)
snapshot-2024061404461718340373
修正准星不显示的问题
snapshot-2024061404351718339701
部分数值调整 (#116)
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部分数值调整
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数值调整
1.0.1-release
- Added a tip to the reload command
- Added a command to turn on and off the overwrite function
- Fixed the problem of data asynchrony on the gun smith table
- Fixed the null pointer problem that may be caused by Inaccuracy
- Added a tip to the gun smith table of incorrect results
- Fixed the problem related to the sensitivity of the scope
- Supplemented the modification of the mouse sensitivity after zooming in the gun aiming ads
- Deleted the Unknown tab
- Updated and corrected 14 languages
1.0.0-beta-hotfix2
What's Changed
- Compatible with both 1.6.X and 1.7.X of Oculus
- Fixed decimal point issue with gun damage values
- Fixed some Chinese language problem
- Added recipe for 45acp bullets
- Fixed crash in some languages caused by uppercase and lowercase letters
- Fix inspect animation problem when aiming.