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Preserve D3D12 object names while trimming #2026

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Our trimmed traces don't contain object names. This is because we don't restore SetName() calls if the app made them.

This PR makes it D3D12 object names are preserved in trimmed traces. Helps to debug.

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CI gfxreconstruct build queued with queue ID 373452.

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CI gfxreconstruct build # 6076 running.

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CI gfxreconstruct build # 6076 passed.

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