Fix the null pointer issue for State Object for trim capture. #1405
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Problem
It has been found that the AddRef and Release calls are missing for State Objects, for trim capture only. During the replay, some State Objects may end up being released before they are used again by SetPipelineState1. If this happens, the replay will crash.
Solution
Add WriteAddRefAndReleaseCommands in Dx12StateWriter::WriteStateObjectsState.
Result
The potential crash will be avoided.