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Add D3D12_RESOURCE_STATE_UNORDERED_ACCESS to modifiable states
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davidlunarg committed Feb 13, 2025
1 parent ff01d31 commit e52af9b
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions framework/decode/dx12_dump_resources.h
Original file line number Diff line number Diff line change
Expand Up @@ -61,8 +61,8 @@ enum class Dx12DumpResourceType : uint32_t
};

const uint64_t modifiableTransitionStates =
D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_DEPTH_WRITE | D3D12_RESOURCE_STATE_STREAM_OUT |
D3D12_RESOURCE_STATE_COPY_DEST | D3D12_RESOURCE_STATE_RESOLVE_DEST |
D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_UNORDERED_ACCESS | D3D12_RESOURCE_STATE_DEPTH_WRITE |
D3D12_RESOURCE_STATE_STREAM_OUT | D3D12_RESOURCE_STATE_COPY_DEST | D3D12_RESOURCE_STATE_RESOLVE_DEST |
D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE | D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE |
D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE | D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE;

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