Releases: Luna-Project64/GLideN64
Releases · Luna-Project64/GLideN64
ANGLE GLideN64 4.3.15
Support memset command for f3dex3
ANGLE GLideN64 4.3.14
Reinstate optimization for TMEM hashes, optimize TLUT loading.
ANGLE GLideN64 4.3.13
Support latest F3DEX3 release
ANGLE GLideN64 4.3.12
Added shader performance improvements for fast path
ANGLE GLideN64 4.3.11
Further improve performance of RDRAM loads by caching xxhash return values.
ANGLE GLideN64 4.3.10
Very slightly improved performance of loading data from RDRAM
ANGLE GLideN64 4.3.9.1
4.3.9.1-angle Fixed crash on switching from and to fb emulation
ANGLE GLideN64 4.3.9
Preliminary support for F3DEX3, perf improvements. Added an option to change height of shadows.
github-actions
Do not load texture if tile width or height is negative. See #2839 for details.
ANGLE GLideN64 4.3.8
Initial work for vectorized instructions optimizations. Updated QueueExecutor