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Releases: Luna-Project64/GLideN64

ANGLE GLideN64 4.3.15

21 Jan 12:07
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Support memset command for f3dex3

ANGLE GLideN64 4.3.14

15 Dec 05:44
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Reinstate optimization for TMEM hashes, optimize TLUT loading.

ANGLE GLideN64 4.3.13

04 Dec 00:06
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Support latest F3DEX3 release

ANGLE GLideN64 4.3.12

26 Oct 11:38
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Added shader performance improvements for fast path

ANGLE GLideN64 4.3.11

02 Sep 12:30
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Further improve performance of RDRAM loads by caching xxhash return values.

ANGLE GLideN64 4.3.10

16 Aug 16:13
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Very slightly improved performance of loading data from RDRAM

ANGLE GLideN64 4.3.9.1

11 Jun 13:27
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4.3.9.1-angle

Fixed crash on switching from and to fb emulation

ANGLE GLideN64 4.3.9

11 Jun 12:18
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Preliminary support for F3DEX3, perf improvements. Added an option to change height of shadows.

github-actions

12 Aug 14:21
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github-actions Pre-release
Pre-release
Do not load texture if tile width or height is negative.

See #2839 for details.

ANGLE GLideN64 4.3.8

01 May 01:09
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Initial work for vectorized instructions optimizations. Updated QueueExecutor