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Generate autoplay input frames instead of force perfect judgements #130

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Merge branch 'master' into Autoplay
LumpBloom7 committed Oct 5, 2020
commit 225eb2fcc3afb026e9d34ec55cf551f3e938b739
Original file line number Diff line number Diff line change
@@ -120,7 +120,7 @@ protected override void Update()
public override void PlaySamples()
{
base.PlaySamples();
if (ThisIndex == 0 && playSlideSample.Value && slideSound != null && Result.Type != Result.Judgement.MinResult && (!gameplayClock?.IsSeeking ?? false))
if (ThisIndex == 0 && playSlideSample.Value && slideSound != null && Result.Type != Result.Judgement.MinResult)
{
slideSound.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
slideSound.Play();
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