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Move all visual pieces to Skinning namespace
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LumpBloom7 committed Sep 23, 2022
1 parent 394cdc8 commit fd9b985
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Showing 36 changed files with 35 additions and 177 deletions.
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using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Sentakki.Objects;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides;
using osu.Game.Rulesets.Sentakki.Skinning.Default.Slides;
using osu.Game.Rulesets.Sentakki.UI;
using osu.Game.Rulesets.Sentakki.UI.Components;
using osu.Game.Tests.Visual;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides;
using osu.Game.Rulesets.Sentakki.Skinning.Default.Slides;
using osu.Game.Rulesets.Sentakki.UI;
using osu.Game.Rulesets.Sentakki.UI.Components;
using osu.Game.Tests.Visual;
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using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Sentakki.Objects;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides;
using osu.Game.Rulesets.Sentakki.Skinning.Default.Slides;
using osu.Game.Rulesets.Sentakki.UI;
using osu.Game.Rulesets.Sentakki.UI.Components;
using osu.Game.Tests.Visual;
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using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Sentakki.Objects;
using osu.Game.Rulesets.Sentakki.Objects.Drawables;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides;
using osu.Game.Rulesets.Sentakki.Skinning.Default.Slides;
using osu.Game.Tests.Visual;

namespace osu.Game.Rulesets.Sentakki.Tests.Objects
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using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Sentakki.Objects;
using osu.Game.Rulesets.Sentakki.Objects.Drawables;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides;
using osu.Game.Rulesets.Sentakki.Skinning.Default.Slides;
using osu.Game.Tests.Visual;

namespace osu.Game.Rulesets.Sentakki.Tests.Objects
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Sentakki.Skinning.Default;
using osu.Game.Rulesets.Sentakki.UI;
using osuTK;
using osuTK.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides;
using osu.Game.Rulesets.Sentakki.Skinning.Default.Slides;
using osuTK;
using osuTK.Graphics;

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using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides;
using osu.Game.Rulesets.Sentakki.Skinning.Default.Slides;
using osu.Game.Rulesets.Sentakki.UI;
using osuTK;

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using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides;
using osu.Game.Rulesets.Sentakki.Skinning.Default.Slides;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables
{
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using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Sentakki.Skinning.Default;
using osu.Game.Rulesets.Sentakki.UI;
using osuTK;
using osuTK.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Sentakki.Configuration;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Touches;
using osu.Game.Rulesets.Sentakki.Skinning.Default.Touches;
using osuTK;
using osuTK.Graphics;

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using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Sentakki.Configuration;
using osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.TouchHolds;
using osu.Game.Rulesets.Sentakki.Skinning.Default.TouchHolds;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
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using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Sentakki.Skinning.Default
{
public class DotPiece : CompositeDrawable
{
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using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Sentakki.Skinning.Default
{
public class HoldBody : CompositeDrawable
{
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Sentakki.Skinning.Default
{
// This piece is used for laned notes, which share consistent elements
// Each half is extends beyond the area of this drawable
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using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Sentakki.Skinning.Default
{
public class RingPiece : CircularContainer
{
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using osu.Framework.Graphics.Effects;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Sentakki.Skinning.Default
{
public class ShadowPiece : Container
{
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namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.Slides
{
public interface ISlideChevron
{
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namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.Slides
{
public interface ISlideVisual
{
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using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.Slides
{
/// <summary>
/// This drawable holds a set of all chevron buffered drawables, and is used to preload all/draw of them outside of playfield. (To avoid Playfield transforms re-rendering the chevrons)
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using osu.Game.Rulesets.Sentakki.UI;
using osuTK;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.Slides
{
public class SlideFanVisual : SlideVisualBase<SlideFanVisual.SlideFanChevron>
{
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using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.Slides
{
public class SlideTapPiece : CompositeDrawable
{
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Sentakki.Objects;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.Slides
{
public class SlideVisual : SlideVisualBase<SlideVisual.SlideChevron>
{
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using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Sentakki.Configuration;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.Slides
{
public abstract class SlideVisualBase<T> : CompositeDrawable, ISlideVisual where T : Drawable, ISlideChevron
{
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.Slides
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.Slides
{
public class StarPiece : CompositeDrawable
{
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using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces
namespace osu.Game.Rulesets.Sentakki.Skinning.Default
{
public class TapPiece : CompositeDrawable
{
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using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.TouchHolds
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.TouchHolds
{
public class TouchHoldBody : CircularContainer
{
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using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.TouchHolds
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.TouchHolds
{
public class TouchHoldCentrePiece : CompositeDrawable
{
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using osuTK;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Sentakki.Objects.Drawables.Pieces.TouchHolds
namespace osu.Game.Rulesets.Sentakki.Skinning.Default.TouchHolds
{
public class TouchHoldProgressPiece : CompositeDrawable
{
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