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The check in the GF_PlayAvailableStory is too eager and finishes it early, whereas it should only finish at START_GAME.
GF_PlayAvailableStory
START_GAME
The text was updated successfully, but these errors were encountered:
@aredfan can you confirm if this was present when the feature was introduced in 2.10, or if this is a later regression?
Sorry, something went wrong.
tr1/game-flow: fix story so far exiting early
e4baa12
Resolves #2360.
55b1a0e
rr-
Successfully merging a pull request may close this issue.
The check in the
GF_PlayAvailableStory
is too eager and finishes it early, whereas it should only finish atSTART_GAME
.The text was updated successfully, but these errors were encountered: