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Change precision of the .map format decimals
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LogicAndTrick committed Jul 29, 2023
1 parent c11028f commit 8a62a9c
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Showing 2 changed files with 13 additions and 13 deletions.
22 changes: 11 additions & 11 deletions Sledge.Formats.Map/Formats/QuakeMapFormat.cs
Original file line number Diff line number Diff line change
Expand Up @@ -352,7 +352,7 @@ public void Write(Stream stream, MapFile map, string styleHint)

private static string FormatVector3(Vector3 c)
{
return $"{c.X.ToString("0.000", CultureInfo.InvariantCulture)} {c.Y.ToString("0.000", CultureInfo.InvariantCulture)} {c.Z.ToString("0.000", CultureInfo.InvariantCulture)}";
return $"{c.X.ToString("0.######", CultureInfo.InvariantCulture)} {c.Y.ToString("0.######", CultureInfo.InvariantCulture)} {c.Z.ToString("0.######", CultureInfo.InvariantCulture)}";
}

private static void CollectNonEntitySolids(List<Solid> solids, MapObject parent)
Expand Down Expand Up @@ -396,11 +396,11 @@ private static void WriteFace(StreamWriter sw, Face face, string styleHint)
{
case "idTech2":
strings.Add("[");
strings.Add(face.XShift.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.YShift.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.Rotation.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.XScale.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.YScale.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.XShift.ToString("0.######", CultureInfo.InvariantCulture));
strings.Add(face.YShift.ToString("0.######", CultureInfo.InvariantCulture));
strings.Add(face.Rotation.ToString("0.######", CultureInfo.InvariantCulture));
strings.Add(face.XScale.ToString("0.######", CultureInfo.InvariantCulture));
strings.Add(face.YScale.ToString("0.######", CultureInfo.InvariantCulture));
break;
case "idTech3":
Util.Assert(false, "idTech3 format maps are currently not supported.");
Expand All @@ -412,15 +412,15 @@ private static void WriteFace(StreamWriter sw, Face face, string styleHint)
default:
strings.Add("[");
strings.Add(FormatVector3(face.UAxis));
strings.Add(face.XShift.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.XShift.ToString("0.######", CultureInfo.InvariantCulture));
strings.Add("]");
strings.Add("[");
strings.Add(FormatVector3(face.VAxis));
strings.Add(face.YShift.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.YShift.ToString("0.######", CultureInfo.InvariantCulture));
strings.Add("]");
strings.Add(face.Rotation.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.XScale.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.YScale.ToString("0.000", CultureInfo.InvariantCulture));
strings.Add(face.Rotation.ToString("0.######", CultureInfo.InvariantCulture));
strings.Add(face.XScale.ToString("0.######", CultureInfo.InvariantCulture));
strings.Add(face.YScale.ToString("0.######", CultureInfo.InvariantCulture));
break;
}

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4 changes: 2 additions & 2 deletions Sledge.Formats.Map/Sledge.Formats.Map.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,8 @@
<RepositoryUrl>https://github.com/LogicAndTrick/sledge-formats</RepositoryUrl>
<RepositoryType>Git</RepositoryType>
<PackageTags>half-life quake valve hammer worldcraft jackhammer jack rmf vmf map jmf</PackageTags>
<PackageReleaseNotes>Don't automatically load the 'origin' keyvalue for non-point entities</PackageReleaseNotes>
<Version>1.1.3</Version>
<PackageReleaseNotes>Change precision of the .map format decimals</PackageReleaseNotes>
<Version>1.1.4</Version>
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
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