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Code WGSL shaders & export HQ frames: powered by wgpu and has hot reload for shaders
Geospatial Rendering in Three.js
A curated list of Artificial Intelligence (AI) courses, books, video lectures and papers.
Repo for the paper "Detecting Logical Fallacies: From Quiz to Climate Change News" (2021)
A WebAssembly runtime implemented in TypeScript types
Machine Learning Engineering Open Book
Achieve the llama3 inference step-by-step, grasp the core concepts, master the process derivation, implement the code.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A single source Rust co-processor programming framework; runtime && Rust custom drivers
A set of Rust libraries to interact with apple's private APIs and servers.
Repository for design and specification of the Component Model
A rust implementation of https://github.com/runevision/LayerProcGen
Use of a Linux initramfs to fully automate the bootstrapping process
A generative world for general-purpose robotics & embodied AI learning.
Proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun.
The fastest, most feature-complete zkVM for developers.
Purpose-built, Rust-native software engine for robotics
🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀
An experimental binary translator from Linux/ELF to WebAssembly
Experimental static site generator using Leptos with Bevy ECS as a data layer