Suppresses all automatic kneeboard page generation built into the DCS kneeboard system, leaving the kneeboard clear for custom pages only.
| Auto-generated page type | Source | Override file | After mod |
|---|---|---|---|
| Per-waypoint map page | avKneeboard C++ |
device/init.lua |
Removed |
| Fixed overview pages (40/80/160nm) | avKneeboard C++ |
device/init.lua |
Removed |
| Per-waypoint text note page | avKneeboard C++ |
device/init.lua |
Removed |
| Flight plan route overview page | ccKneeboard C++ |
indicator/init.lua |
Removed |
Custom pages placed in Saved Games\DCS\KNEEBOARD\ are not affected and continue to load normally.
OVGME is the standard tool for safely swapping DCS game files. It backs up originals before applying and can revert cleanly.
- Install OVGME and create a configuration for your DCS install (root =
D:\DCS World\or wherever DCS is installed). - Set your mods folder to wherever you store OVGME mod packages (e.g.
D:\OVGME_Mods\DCS\).
-
Copy the
disable_kneeboard_mapsfolder into your OVGME mods folder:<OVGME mods folder>\ └── disable_kneeboard_maps\ └── Scripts\ └── Aircrafts\ └── _Common\ └── Cockpit\ └── KNEEBOARD\ ├── device\ │ └── init.lua └── indicator\ └── init.luaThe folder structure mirrors the DCS install root — OVGME merges it on top of the game directory.
-
In OVGME, enable disable_kneeboard_maps. OVGME backs up both original files and replaces them with this mod's versions.
-
Launch DCS. Fly any aircraft and open the kneeboard — waypoint map pages should be absent.
To disable without uninstalling: toggle the mod off in OVGME. The original is restored automatically.
DCS updates overwrite game files, which will silently remove this mod. After each update:
- In OVGME, disable and re-enable the mod to reapply it (OVGME detects the change).
If you prefer not to use OVGME, edit both files manually in your DCS install.
Note: These edits will be lost on every DCS update. OVGME handles that automatically.
DCS World\Scripts\Aircrafts\_Common\Cockpit\KNEEBOARD\device\init.lua
- Back it up as
init.lua.original. - Append these four lines to the end of the file:
function on_waypoint_adding(x, z, course) end function generate_maps() map_pages = {} end note_generate_template = nil number_of_additional_pages = 0
- Save.
DCS World\Scripts\Aircrafts\_Common\Cockpit\KNEEBOARD\indicator\init.lua
- Back it up as
init.lua.original. - Find this line near the top:
Change it to:
pages = {{BASE,MAP,OVERLAY}}
pages = {}
- Find and delete (or comment out) the line immediately after:
GetSelf():Add_Map_Page(MAP,LockOn_Options.common_script_path.."KNEEBOARD/indicator/map_page.lua")
- Save.
Relaunch DCS. To restore either file: delete the edited version and rename .original back to init.lua.
device/init.lua runs in the avKneeboard C++ device context. The C++ driver calls two
Lua callbacks after reading the mission flight plan:
on_waypoint_adding(x, z, course)— called once per waypoint; normally adds an entry to themap_pagestable. This mod replaces it with an empty function.generate_maps()— called after all waypoints; normally appends three fixed overview pages. This mod replaces it and setsmap_pages = {}soavKneeboardfinds nothing to render.
Setting note_generate_template = nil suppresses the per-waypoint text note pages, which
are generated by avKneeboard evaluating that Lua string template for each waypoint.
Lua's function definition is an assignment — redefining a function later in the same file
overwrites the earlier definition. The override file preserves all original setup code so
avKneeboard still receives the chart_defaults, need_to_be_closed, and other variables
it may read before calling the callbacks.
DCS's tech mod API (declare_plugin in entry.lua) only exposes mount functions for asset
paths: mount_vfs_model_path, mount_vfs_texture_path, mount_vfs_liveries_path,
mount_vfs_sound_path. None of these reach Scripts/Aircrafts/. There is no
mount_vfs_path or equivalent for cockpit scripts — that function does not exist.
OVGME operates at the OS level (file copy/restore) so it can override any game file, including cockpit scripts.
- DCS 2.x (tested against source extracted May 2026)
- All aircraft that use the
_Commonkneeboard device (most flyable modules) - Aircraft with custom kneeboard implementations may not be affected
Reverse-engineered from Scripts/Aircrafts/_Common/Cockpit/KNEEBOARD/ in the DCS install.
See the companion project Burning Skies Kneeboard for full API notes.