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[GitHub] Always compile with shaders
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RobDangerous committed May 3, 2022
1 parent 01ebcfd commit 8b39b99
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Showing 14 changed files with 14 additions and 14 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/freebsd-opengl.yml
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Expand Up @@ -44,7 +44,7 @@ jobs:
echo " * Clean"
rm -r build
echo " * Compile Test 2"
./make --kinc . --from Tests/SIMD --compile --noshaders
./make --kinc . --from Tests/SIMD --compile
echo " * Copy Test 2"
cp build/Release/SIMD Tests/SIMD/Deployment/SIMD
echo " * Run Test 2"
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2 changes: 1 addition & 1 deletion .github/workflows/html5-webgl.yml
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Expand Up @@ -18,6 +18,6 @@ jobs:
- name: Get Submodules
run: ./get_dlc
- name: Compile (kmake)
run: ./make html5 --kinc . --from Tests/Empty --noshaders
run: ./make html5 --kinc . --from Tests/Empty
- name: Compile (emscripten)
run: git clone https://github.com/emscripten-core/emsdk.git && cd emsdk && ./emsdk install latest && ./emsdk activate latest && source ./emsdk_env.sh && cd ../build/Release && make
2 changes: 1 addition & 1 deletion .github/workflows/html5-webgpu.yml
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Expand Up @@ -18,6 +18,6 @@ jobs:
- name: Get Submodules
run: ./get_dlc
- name: Compile (kmake)
run: ./make html5 -g webgpu --kinc . --from Tests/Empty --noshaders
run: ./make html5 -g webgpu --kinc . --from Tests/Empty
- name: Compile (emscripten)
run: git clone https://github.com/emscripten-core/emsdk.git && cd emsdk && ./emsdk install latest && ./emsdk activate latest && source ./emsdk_env.sh && cd ../build/Release && make
2 changes: 1 addition & 1 deletion .github/workflows/ios-metal.yml
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Expand Up @@ -18,4 +18,4 @@ jobs:
- name: Get Submodules
run: ./get_dlc
- name: Compile
run: ./make ios -g metal --kinc . --from Tests/Empty --noshaders --nosigning --compile
run: ./make ios -g metal --kinc . --from Tests/Empty --nosigning --compile
2 changes: 1 addition & 1 deletion .github/workflows/ios-opengl.yml
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Expand Up @@ -18,4 +18,4 @@ jobs:
- name: Get Submodules
run: ./get_dlc
- name: Compile
run: ./make ios -g opengl --kinc . --from Tests/Empty --noshaders --nosigning --compile
run: ./make ios -g opengl --kinc . --from Tests/Empty --nosigning --compile
2 changes: 1 addition & 1 deletion .github/workflows/linux-arm-opengl.yml
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Expand Up @@ -73,7 +73,7 @@ jobs:
echo " * Clean"
rm -rf build
echo " * Compile Test 2 (SIMD)"
./make -g opengl --kinc . --from Tests/SIMD --compile --noshaders
./make -g opengl --kinc . --from Tests/SIMD --compile
echo " * Copy Test 2"
cp build/Release/SIMD Tests/SIMD/Deployment/SIMD
echo " * Run Test 2"
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2 changes: 1 addition & 1 deletion .github/workflows/linux-vulkan.yml
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Expand Up @@ -26,4 +26,4 @@ jobs:
- name: Get Submodules
run: ./get_dlc
- name: Compile
run: ./make -g vulkan --kinc . --from Tests/Empty --noshaders --compile
run: ./make -g vulkan --kinc . --from Tests/Empty --compile
2 changes: 1 addition & 1 deletion .github/workflows/macos-metal.yml
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Expand Up @@ -20,4 +20,4 @@ jobs:
- name: Compile
run: ./make -g metal --kinc . --from Tests/Empty --compile
- name: Compile and Run Test 2 (SIMD)
run: ./make --kinc . --from Tests/SIMD --compile --noshaders --run
run: ./make --kinc . --from Tests/SIMD --compile --run
2 changes: 1 addition & 1 deletion .github/workflows/macos-opengl.yml
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Expand Up @@ -18,4 +18,4 @@ jobs:
- name: Get Submodules
run: ./get_dlc
- name: Compile
run: ./make -g opengl --kinc . --from Tests/Empty --noshaders --compile
run: ./make -g opengl --kinc . --from Tests/Empty --compile
2 changes: 1 addition & 1 deletion .github/workflows/uwp.yml
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Expand Up @@ -18,4 +18,4 @@ jobs:
- name: Get Submodules
run: .\get_dlc.bat
- name: Compile
run: .\make.bat windowsapp -v vs2022 --kinc . --from Tests/Empty --noshaders --compile
run: .\make.bat windowsapp -v vs2022 --kinc . --from Tests/Empty --compile
2 changes: 1 addition & 1 deletion .github/workflows/windows-direct3d12.yml
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Expand Up @@ -18,4 +18,4 @@ jobs:
- name: Get Submodules
run: .\get_dlc.bat
- name: Compile
run: .\make.bat -v vs2022 -g direct3d12 --kinc . --from Tests/Empty --noshaders --compile
run: .\make.bat -v vs2022 -g direct3d12 --kinc . --from Tests/Empty --compile
2 changes: 1 addition & 1 deletion .github/workflows/windows-direct3d9.yml
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Expand Up @@ -18,4 +18,4 @@ jobs:
- name: Get Submodules
run: .\get_dlc.bat
- name: Compile
run: .\make.bat -v vs2022 -g direct3d9 -a directsound --kinc . --from Tests/Empty --noshaders --compile
run: .\make.bat -v vs2022 -g direct3d9 -a directsound --kinc . --from Tests/Empty --compile
2 changes: 1 addition & 1 deletion .github/workflows/windows-opengl.yml
Original file line number Diff line number Diff line change
Expand Up @@ -18,4 +18,4 @@ jobs:
- name: Get Submodules
run: .\get_dlc.bat
- name: Compile
run: .\make.bat -v vs2022 -g opengl --kinc . --from Tests/Empty --noshaders --compile
run: .\make.bat -v vs2022 -g opengl --kinc . --from Tests/Empty --compile
2 changes: 1 addition & 1 deletion .github/workflows/windows-vulkan.yml
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Expand Up @@ -23,6 +23,6 @@ jobs:
- name: Get Submodules
run: .\get_dlc.bat
- name: Compile
run: .\make.bat -v vs2022 -g vulkan --kinc . --from Tests/Empty --noshaders --compile
run: .\make.bat -v vs2022 -g vulkan --kinc . --from Tests/Empty --compile
env:
VULKAN_SDK: C:\VulkanSDK\1.2.189.2

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