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Output descriptor sets
Windows #169: Commit 106c5af pushed by RobDangerous
September 4, 2024 21:12 2m 25s main
September 4, 2024 21:12 2m 25s
Adjust buffer export for Kope
Windows #168: Commit 3fec283 pushed by RobDangerous
September 4, 2024 20:45 1m 19s main
September 4, 2024 20:45 1m 19s
Write a root signature for all fragment shaders
Windows #167: Commit 1813db6 pushed by RobDangerous
September 3, 2024 20:47 1m 45s main
September 3, 2024 20:47 1m 45s
Add CBVs to root signatures
Windows #166: Commit e80da47 pushed by RobDangerous
September 3, 2024 13:05 1m 38s main
September 3, 2024 13:05 1m 38s
Parse descriptor set attributes
Windows #165: Commit 5c1a5c7 pushed by RobDangerous
September 3, 2024 12:07 1m 11s main
September 3, 2024 12:07 1m 11s
Early out when no ray shaders are around
Windows #164: Commit 7122493 pushed by RobDangerous
September 3, 2024 08:31 1m 42s main
September 3, 2024 08:31 1m 42s
Output some Kope code for vertex buffers and pipelines
Windows #163: Commit 7d1464f pushed by RobDangerous
September 2, 2024 21:42 1m 48s main
September 2, 2024 21:42 1m 48s
Write a full Kope pipeline
Windows #162: Commit d8465da pushed by RobDangerous
September 2, 2024 16:58 1m 44s main
September 2, 2024 16:58 1m 44s
Fix intersection shaders
Windows #161: Commit f46e3a4 pushed by RobDangerous
September 2, 2024 04:12 1m 47s main
September 2, 2024 04:12 1m 47s
Start integrating with new G5
Windows #160: Commit 38def4d pushed by RobDangerous
August 31, 2024 19:52 1m 21s main
August 31, 2024 19:52 1m 21s
Support intersection and anyhit shaders
Windows #159: Commit 08b3cd1 pushed by RobDangerous
August 27, 2024 16:49 1m 17s main
August 27, 2024 16:49 1m 17s
Make mesh shaders usable
Windows #158: Commit 13e4ad0 pushed by RobDangerous
August 27, 2024 16:34 1m 44s main
August 27, 2024 16:34 1m 44s
Compile an amplification shader
Windows #157: Commit f190f2b pushed by RobDangerous
August 27, 2024 15:11 1m 25s main
August 27, 2024 15:11 1m 25s
Compile a mesh shader
Windows #156: Commit 332513b pushed by RobDangerous
August 27, 2024 14:39 1m 16s main
August 27, 2024 14:39 1m 16s
Fix a warning
Windows #155: Commit 5bb471c pushed by RobDangerous
August 27, 2024 14:16 58s main
August 27, 2024 14:16 58s
Remove duplicate function
Windows #154: Commit e46e452 pushed by RobDangerous
August 27, 2024 14:15 1m 0s main
August 27, 2024 14:15 1m 0s
Support UAV textures
Windows #153: Commit f030ecf pushed by RobDangerous
August 27, 2024 14:07 1m 39s main
August 27, 2024 14:07 1m 39s
Find more globals
Windows #152: Commit bf0c62e pushed by RobDangerous
August 27, 2024 13:48 1m 17s main
August 27, 2024 13:48 1m 17s
Finish unifying find_referenced_globals
Windows #151: Commit a39481a pushed by RobDangerous
August 27, 2024 13:45 1m 36s main
August 27, 2024 13:45 1m 36s
Emit proper code for dynamic member access
Windows #150: Commit 86cf632 pushed by RobDangerous
August 27, 2024 13:39 1m 15s main
August 27, 2024 13:39 1m 15s
Parse and type dynamic members
Windows #149: Commit e541900 pushed by RobDangerous
August 27, 2024 12:56 1m 20s main
August 27, 2024 12:56 1m 20s
Pimp the test code
Windows #148: Commit 501eaf9 pushed by RobDangerous
August 25, 2024 22:43 1m 24s main
August 25, 2024 22:43 1m 24s
Fix vectors a little bit
Windows #147: Commit 512487d pushed by RobDangerous
August 25, 2024 15:46 1m 21s main
August 25, 2024 15:46 1m 21s
Trace rays
Windows #146: Commit 86c79c0 pushed by RobDangerous
August 25, 2024 12:01 1m 10s main
August 25, 2024 12:01 1m 10s
Support ray types
Windows #145: Commit 7efcd7f pushed by RobDangerous
August 25, 2024 11:33 48s main
August 25, 2024 11:33 48s