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Fix multi render targets
Windows #194: Commit fd140ba pushed by RobDangerous
September 17, 2024 11:42 2m 12s main
September 17, 2024 11:42 2m 12s
Inform Kinc of the raytracing situation
Windows #193: Commit f07d795 pushed by RobDangerous
September 17, 2024 10:01 1m 4s main
September 17, 2024 10:01 1m 4s
Use the bvh type for the bvh
Windows #192: Commit 6422abd pushed by RobDangerous
September 17, 2024 00:10 1m 25s main
September 17, 2024 00:10 1m 25s
Use saturate3 until functions can be overloaded
Windows #191: Commit edb14cb pushed by RobDangerous
September 16, 2024 23:54 55s main
September 16, 2024 23:54 55s
Add various functions and operators and check for payload types
Windows #190: Commit 81e147c pushed by RobDangerous
September 16, 2024 23:43 1m 36s main
September 16, 2024 23:43 1m 36s
Call the bvh function for the bvh
Windows #189: Commit b30d02d pushed by RobDangerous
September 16, 2024 11:08 1m 40s main
September 16, 2024 11:08 1m 40s
Fix a type upgrade
Windows #188: Commit 9e1e2e1 pushed by RobDangerous
September 16, 2024 08:48 1m 39s main
September 16, 2024 08:48 1m 39s
Use D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND to fix raytracing descriptors
Windows #187: Commit 2df609a pushed by RobDangerous
September 16, 2024 00:50 1m 14s main
September 16, 2024 00:50 1m 14s
Set BVHs in descriptor sets
Windows #186: Commit ece7aa6 pushed by RobDangerous
September 16, 2024 00:30 2m 8s main
September 16, 2024 00:30 2m 8s
Fix raytracing pipelines and descriptor sets
Windows #185: Commit ddedd3c pushed by RobDangerous
September 15, 2024 17:58 57s main
September 15, 2024 17:58 57s
Write raytracing root signatures
Windows #184: Commit 74ab05d pushed by RobDangerous
September 14, 2024 08:44 55s main
September 14, 2024 08:44 55s
Export raytracing pipeline code
Windows #183: Commit 3a7bb66 pushed by RobDangerous
September 13, 2024 16:25 2m 8s main
September 13, 2024 16:25 2m 8s
Write include guards
Windows #182: Commit 377a338 pushed by RobDangerous
September 13, 2024 15:51 53s main
September 13, 2024 15:51 53s
Do not export built-in types
Windows #181: Commit 1891548 pushed by RobDangerous
September 13, 2024 15:33 1m 37s main
September 13, 2024 15:33 1m 37s
Make float3x3 work
Windows #180: Commit ff8ac59 pushed by RobDangerous
September 13, 2024 08:01 1m 18s main
September 13, 2024 08:01 1m 18s
Write compute descriptor sets
Windows #179: Commit bcbe5f5 pushed by RobDangerous
September 12, 2024 22:58 2m 15s main
September 12, 2024 22:58 2m 15s
Improve typing
Windows #178: Commit 0f2e011 pushed by RobDangerous
September 12, 2024 13:15 2m 13s main
September 12, 2024 13:15 2m 13s
Improve base type handling
Windows #177: Commit b4ce8d5 pushed by RobDangerous
September 12, 2024 09:44 1m 36s main
September 12, 2024 09:44 1m 36s
Add more base types
Windows #176: Commit dccbc0a pushed by RobDangerous
September 12, 2024 08:39 2m 7s main
September 12, 2024 08:39 2m 7s
Help with resource transitions
Windows #175: Commit 9f74ed5 pushed by RobDangerous
September 11, 2024 16:05 1m 29s main
September 11, 2024 16:05 1m 29s
Update the compare function
Windows #174: Commit dd0f729 pushed by RobDangerous
September 10, 2024 22:37 56s main
September 10, 2024 22:37 56s
Support more Kope descriptor types
Windows #173: Commit ba1e782 pushed by RobDangerous
September 10, 2024 08:22 2m 8s main
September 10, 2024 08:22 2m 8s
Write textures and samplers in descriptor sets
Windows #172: Commit 0b638d3 pushed by RobDangerous
September 10, 2024 05:15 1m 39s main
September 10, 2024 05:15 1m 39s
Write some pipeline values
Windows #171: Commit 66a3efe pushed by RobDangerous
September 9, 2024 21:36 1m 56s main
September 9, 2024 21:36 1m 56s
Write some descriptor set creation code
Windows #170: Commit ad395c4 pushed by RobDangerous
September 9, 2024 16:37 1m 2s main
September 9, 2024 16:37 1m 2s