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Gaming
๐ŸŽฎ
Gaming

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KillerCroc9/README.md

Welcome ๐Ÿ‘‹

Iโ€™m Abdul Muqeet, a seasoned Developer with a proven track record in Game Development and AR/VR Technologies. With years of experience, I specialize in creating high-performance, immersive, and scalable systems that push the boundaries of innovation.


๐Ÿ”ญ What Iโ€™m Working On

  • Game Development:
    Expertly leveraging Unreal Engine and C++ to build cutting-edge games, focusing on performance, scalability, and immersive storytelling. From creating dynamic gameplay mechanics to optimizing massive multiplayer environments, I turn ideas into reality.

  • AR/VR Development:
    Crafting transformative AR/VR experiences that redefine how users interact with digital spaces. My expertise spans the latest tools, frameworks, and engines, ensuring seamless integration and high-fidelity performance.


๐Ÿš€ What I Bring

  • Expertise: Years of hands-on experience in Unreal Engine, AI-driven systems, and real-time rendering.
  • Problem-Solving: Tackling complex challenges in procedural generation, drone simulations, and multiplayer networking.
  • Innovative Thinking: Pioneering new ways to integrate AI, physics-based simulations, and interactive systems into projects.

๐ŸŒŸ Projects & Contributions

I am passionate about creating solutions that merge technology and creativity. Iโ€™ve worked on:

  • Immersive Drone Simulations: Enhancing playback systems with custom interpolation algorithms.
  • AI Gaming Companion: Developing NPC personality systems with advanced generative AI models.
  • Pac-Man Inspired Game: Implementing randomized mazes, fog-of-war visibility, and AI-driven enemies using reinforcement learning.

Pinned Loading

  1. Grid-System Grid-System Public

    A Hexagonal Grid System in Unreal using conventional C++

    C++ 1

  2. Unreal_Maze Unreal_Maze Public

    C++

  3. Game-Jam- Game-Jam- Public

    Got 3rd Position after 36 hours of jamming!

    C#

  4. Maze-Builder Maze-Builder Public

    Welcome to my Unity project showcasing a maze generation algorithm implemented using Depth-First Search (DFS). This project was developed during my university studies as an exploration of Data Struโ€ฆ

    C#

  5. Endless-Pipe Endless-Pipe Public

    Unity project showcasing a fascinating approach to procedural pipe generation using a custom math function! In this project, I leveraged the power of Unity's scripting capabilities to dynamically cโ€ฆ

    C# 1

  6. Shapes-Based-On-Math-Func Shapes-Based-On-Math-Func Public

    Using math functions to create Shapes

    ShaderLab