Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[webgl2 spec] "shader-output-incompatible" draw buffer validation. #3626

Merged
merged 2 commits into from
Apr 4, 2024

Conversation

kdashg
Copy link
Contributor

@kdashg kdashg commented Feb 29, 2024

Fixes #3623.

@kdashg kdashg requested a review from kenrussell February 29, 2024 02:38
Copy link
Member

@kenrussell kenrussell left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thank you for putting this together; looks good to me.

@lexaknyazev do you have any feedback on this spec update?

Copy link
Member

@lexaknyazev lexaknyazev left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM with a trivial nit.

specs/latest/2.0/index.html Outdated Show resolved Hide resolved
specs/latest/2.0/index.html Outdated Show resolved Hide resolved
@kdashg kdashg merged commit a79b2ae into main Apr 4, 2024
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Clarify draw calls with incompatible render targets
3 participants