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Set gl_PointSize in primitive restart tests for GL_POINTS. #3367

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kenrussell
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Failing to set this was relying on currently-undefined behavior and
causing the tests to fail on Apple's M1.

Related to #2818, #2822 and #3356.

kdashg and others added 4 commits November 5, 2021 10:39
Checks all texture formats for filterable and color-renderable.
WebGL 1 and 2.
WebGL 1's RGB8 doesn't look like it's spec-required. Should it be?
Every device and browser I tested supports it, and it's color-renderable
in ES3/webgl2.
Failing to set this was relying on currently-undefined behavior and
causing the tests to fail on Apple's M1.

Related to KhronosGroup#2818, KhronosGroup#2822 and KhronosGroup#3356.
@kenrussell
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Oops, sorry. The branch history for this PR is messed up. Closing, will reopen.

@kenrussell kenrussell closed this Dec 4, 2021
@kenrussell kenrussell deleted the primitiverestart-set-pointsize branch December 4, 2021 02:29
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2 participants