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Kannagi edited this page Aug 30, 2024 · 4 revisions

RetroTracker

retrotracker is used like this:

./retrotracker zelda3.xm -rom -gain 24

It does not manage any effects (except jumps and tempo/BPM, therefore effects B/D and F).
You can use a maximum of 32 KiB of Sample for music.
You are entitled to a maximum of 23 instruments, the driver seems to poorly manage notes without rest, I advise leaving a space where to use key off.

Here are the different options:

  • -rom Allows you to write in the rom "demo.smc", if you do not put it it will create two files .brr and .sks which are the samples and the partition of your file.
  • gain 20 by default the sound is at maximum (gain 63) so to reduce the volume, you can use this option.
  • -compress and -compress2 If the samples are too big, you can use this option.
  • -sfx 0This option allows you to play wav samples (Sample0.wav to Sample31.wav) and create a single .brr file that you can load for your game for sound effects.

RetroConvert

RetroTMX

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