Releases: Juzlus/jRandomSkills
Releases · Juzlus/jRandomSkills
v1.2.0 (From 03.02.2026)
📋 Changelog
-
General:
-
Renamed the plugin from
!jRandomSkillstojRandomSkills. -
Fixed a typo in permissions from
@jRandmosSkillsto@jRandomSkills. -
Disabled
DebugModeby default in the config. (by: @vinicius-trev) -
Updated GeoLite dependencies. (by: @vinicius-trev)
-
Improved
pt-brlanguage translations. (by: @vinicius-trev) -
Added German language support. (by: @Enrory)
-
Fixed language detection based on ISO codes.
-
Fixed incorrect references to language files.
-
-
Skill improvements:
-
Enemy Spawn:
-
Fixed an error with incorrect spawn point interpretation.
-
-
Cypher:
-
Improved camera positioning.
-
Restricted camera placement to walls only.
-
Key stability fixes.
-
-
Darkness / Iana:
-
Added additional validation.
-
Fixed an issue with an infinite timer.
-
-
Jackal:
-
Minor optimization and fixed a bug where tracks were visible to everyone.
-
-
C4 Camouflage / Ghost / Ninja:
-
Improved bomb hiding function.
-
Fixed console spam issues.
-
-
AntyHead / BladeMaster / Jester / NoNades / OnlyHead / Posthesis / Pyro / Reactive Armor:
-
Fixed the health restoration function.
-
-
NoNades:
-
Added immunity to Decoy grenades.
-
-
RichBoy:
-
Fixed a bug where all money was removed after a round.
-
Money is deducted based on spending, where the final amount cannot be less than $3,000.
-
-
Dash:
-
Added
anyDirectionoptions to the configuration, which define whether a dash can be performed in any direction or only forwards.
-
-
BunnyHop / Dash / Pawel Jumper:
-
Improved jump logic.
-
Skills can now be triggered using the mouse scroll wheel.
-
-
Jumping Jack / Legless:
-
The ConVar
sv_legacy_jumphas been set to1to enable jump detection.
-
-
Long Zeus / Long Knife:
-
Shots are now calculated based on hitboxes instead of collisions.
-
Fixed RayTrace functionality.
-
-
Shade:
-
Fixed RayTrace functionality.
-
-
Planter / Short Bomb:
-
Added a notification message when the bomb is planted.
-
-
Sniper Elite:
-
General refactoring.
-
Fixed an issue where weapons were not swapped correctly.
-
Fixed a weapon duplication bug.
-
-
Toxic Smoke:
-
Skill is now enabled only for Linux systems.
-
-
Watchmaker:
-
Removed the round timer from the center HUD.
-
Round timer now updates for everyone after throwing utilities.
-
-
-
New skills:
-
Careful Bullets:
-
Select a player who loses HP for every missed shot at another player.
-
-
v1.1.9f (From 26.01.2025)
Commit: 711350f
📋 Changelog
-
General:
-
Updated dependencies to the latest version (CSS v1.0.361).
-
Updated WSADMenu compatibility to the latest CSS version.
-
-
Skill improvements:
-
Earthquake:
-
Temporarily disabled.
-
-
Cypher:
-
Temporarily disabled.
-
Improved camera setup.
-
-
Iana:
-
Temporarily disabled.
-
Replica can now receive headshot damage.
-
-
Toxic Smoke:
-
Changed distance calculation for triggers.
-
-
v1.1.9e (From 19.11.2025)
Commit: 711350f
📋 Changelog
-
General:
-
Improved display of text frame / content.
-
Added customisation options for chat message appearance.
-
v1.1.9d (From 11.11.2025)
Commit: 72e2910
📋 Changelog
-
General:
-
Updated the appearance of chat messages.
-
-
Skill improvements:
-
C4Camouflage:
-
Ghost:
-
Ninja:
-
Now the entire model is hidden instead of just the weapon and setting the model's transparency.
-
-
ReZombie:
-
Increased zombie health from 200 HP to 250 HP.
-
-
Replicator:
-
ncreased damage dealt by replicas: Your team: 10 HP; Enemy team: 20 HP
-
Added the option to customize replica damage in
skillsInfo.json.
-
-
ToxicSmoke:
-
Skill temporarily disabled to test trigger logic.
-
-
Watchmaker:
-
Reduced time change from 10 seconds to 7 seconds.
-
-
-
New skills:
-
Cypher:
-
Click [css_useSkill] to place a camera where you are aiming.
-
-
Iana:
-
Click [css_useSkill] to control a clone for 10 seconds (the clone cannot shoot).
-
-
v1.1.9c (From 08.11.2025)
Commit: 868372e
📋 Changelog
-
General:
-
Updated dependency to the latest version.
-
Added a new game mode, ‘FullRandom,’ which randomly assigns skills each round (skills may be repeated).
-
Added the
requiredPermissionoption to every skill config, defining the permission required for a player to receive that skill.
-
-
Skill improvements:
-
Gambler:
-
Added text notification when the player has no money.
-
-
Darkness:
-
Removed the old post-processing logic (did not work on every map).
-
Added UTIL_ScreenFade for a more reliable and consistent darkness effect.
-
-
Distancer:
-
Limited the maximum display distance to 3000 units.
-
-
Fortnite:
-
mproved the placement angle of barricades.
-
-
Jackal:
-
Reworked the bean trail logic to a particle system for better performance.
-
-
Poison:
-
Slightly increased the poison tick speed.
-
Added a minimum health threshold (30 HP) below which poison no longer works (configurable).
-
-
Spectator:
-
Fixed an issue with the camera after death.
-
-
v1.1.9b (From 22.10.2025)
Commit: 4b2bff9
📋 Changelog
-
General:
-
Updated dependency to the latest version.
-
Fixed an issue with empty permissions for commands.
-
Added
SkillHudExpiredoption to the config file that controls how long (in seconds) the central HUD is visible. -
Added logic for trigger enter / exit handling.
-
Automatic case adjustment for the
AlternativeSkillButtonoption in the config. -
Fixed an issue with automatic language detection.
-
Attempt to fix model resizing issue.
-
-
Skill improvements:
-
Bankrupt:
-
Darkness:
-
Deactivator:
-
Deaf:
-
Glitch:
-
Jammer:
-
JumpBan:
-
LifeSwap:
-
Magnifier:
-
MoneySwap:
-
Poison:
-
PrimaryBan:
-
Thief:
-
Fixed message being shown in the other player's language.
-
-
C4Camouflage:
-
Ghost:
-
Glaz:
-
Jackal:
-
Ninja:
-
Wallhack:
-
Possible fix for missing entity when showing the entity again.
-
-
AreaReaper:
-
Fixed incorrect bomb placement order.
-
-
C4Camouflage:
-
Possible fix for missing entity when showing the entity again.
-
-
Gambler:
-
Fixed issue where players could reroll their skill even without money.
-
-
SoundMaker:
-
Added separate sounds for both teams (configurable).
-
-
ToxicSmoke:
-
Updated logic to use triggers (offset not found for Windows system).
-
-
Watchmaker:
-
Added a sound when the time updates (configurable).
-
-
v1.1.9a (From 16.10.2025)
📋 Changelog
-
General:
-
Update the dependency to the latest version.
-
Signature update (jRandomSkills.gamedata.json).
-
FlashingHtmlHudFix is disabled during warm-up.
-
Fixed incorrect debug text display when using the command.
-
Improved the functionality of the !map command.
-
Added the
YourSkillChatInfooption to the configuration to disable the description of your skill in chat. -
Disabling player skill when changing maps.
-
More coming soon
-
-
Skill improvements:
-
Third Eye:
-
Model added to camera.
-
-
Spectator:
-
Model added to camera.
-
-
Falcon Eye:
-
Model added to camera.
-
-
Jackal:
-
Temporarily disabled for rewrite.
-
-
v1.1.8 (From 25.09.2025)
📋 Changelog
-
General:
-
Added
DisableHUDOnDeathPermissionoptions to the config, to disable the HUD after death for players with this specific permission. -
Added
DisableSkillsOnRoundEndoption to the config, to disable all skills at the end of the round (when the summary is visible). -
The permission
@jRandmosSkills/roothas been changed to@jRandmosSkills/ownerto prevent domain issues. -
Added
!hudcommand to toggle the HUD on/off (When the HUD is off, the WSAD Menu will not appear). -
Disabling first skill if two skills are drawn during the first round.
-
The
!reloadcommand also refreshes the skill activity status.
-
-
Skill improvements:
-
Replicator:
-
Fixed a bug causing server crashes after a bomb explosion.
-
Replica collisions are now more accurate.
-
-
v1.1.7 (From 24.09.2025)
📋 Changelog
-
General:
-
Update the dependency to the latest version.
-
Information about skills is available in
skillsInfo.jsoninstead ofconfig.json. -
Added the
jRandomSkills.gamedata.jsonfile. -
Added the option to disable a specific power during freeze time (Disabled by default: Position Swap, Retreat, Replicator, Poison, Planter, Pilot, Noclip, Medic, God Mode, Fortnite, Enemy Spawn, Anomaly).
-
Added
LanguageSystemoptions to the config for detailed language assignment management. -
The
StartGameCommandcommand now includes a changeable start parameter in config. -
Added
DisplayAlwaysDescriptionoption to the config to show the description all the time. -
Added
HtmlHudCustomisationoptions to config for setting colours and font size. -
Can be set to empty text: your_skill/drawing_skill/observer_skill/XXX_select_info.
-
Option to set the obtained value in the name/description of the skill (
{0}). -
Fixed skill cooldown time display (Rounding up).
-
The
!reloadcommand now refreshes all parameters from the all configs. -
Most of the collection has been replaced with safe-threading to avoid server crashes (idea by: @ebat_kopat777).
-
-
Skill improvements:
-
Long Knife:
-
A secondary knife attack also deals damage.
-
Fixed a mistake where the player's skill was shown as
Noneafter death.
-
-
Wallhack:
-
Glows are created just once, instead of being created again for each player.
-
Fixed a mistake where the player's skill was shown as
Noneafter death.
-
-
Jackal:
-
Fixed a mistake where the player's skill was shown as
Noneafter death.
-
-
Position Swap:
-
Added a configurable cooldown at the start of the round.
-
-
Spectator:
-
The method used to attach the camera has changed.
-
-
Noclip:
-
Return to the last place where you used skill if you fall below 3,000 units.
-
Added an option to disable the noclip when it is active.
-
-
Ninja:
-
Fixed an issue with weapons not being visible after death.
-
-
Muhammed:
-
The message at the explosion is configurable (in languages/).
-
Fixed a bug with the grenade not detonating.
-
-
Ghost:
-
Fixed an issue with weapons not being visible after death.
-
-
Explosive Shot:
-
Fixed a bug with the grenade not detonating.
-
-
Enemy Spawn:
-
Added a configurable cooldown at the start of the round.
-
-
Disarmament:
-
Back to dropping weapons instead of changing to slot3.
-
The chance of dropping weapons has been reduced: (20–50)% → (20–35)%
-
-
Chicken:
-
The method used to attach the chicken has changed.
-
Player with skill can see a model of your chicken.
-
Fixed hitboxes after returning to normal model.
-
Fixed a bug that added extra health after deactivating skill.
-
-
C4 Camouflage:
-
Fixed an issue with weapons not being visible after death.
-
-
Blade Master:
-
Movement speed with a knife has been reduced by 10% (configurable).
-
-
AntyFlash:
-
Added the option in config to change the flash duration of your flashes.
-
-
Jester:
-
Fixed an issue where you could take damage from other skills or bombs.
-
Fixed a bug where the player was always purple.
-
-
Shade:
-
Added an option to set the chance of teleportation after hitting an enemy in the config.
-
-
Impostor:
-
Setting the player model after deactivating the skill.
-
The default model for terrorists has been changed.
-
-
v1.1.6 (From 16.09.2025)
📋 Changelog
-
General:
-
Added French language (by @felyjyn).
-
-
Skill improvements:
-
Dash:
-
Added the ability to dash in any direction.
-
-