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Releases: Juzlus/jRandomSkills

v1.2.0 (From 03.02.2026)

03 Feb 06:04

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📋 Changelog

  • General:

    • Renamed the plugin from !jRandomSkills to jRandomSkills.
    • Fixed a typo in permissions from @jRandmosSkills to @jRandomSkills.
    • Disabled DebugMode by default in the config. (by: @vinicius-trev)
    • Updated GeoLite dependencies. (by: @vinicius-trev)
    • Improved pt-br language translations. (by: @vinicius-trev)
    • Added German language support. (by: @Enrory)
    • Fixed language detection based on ISO codes.
    • Fixed incorrect references to language files.
  • Skill improvements:

    • Enemy Spawn:
      • Fixed an error with incorrect spawn point interpretation.
    • Cypher:
      • Improved camera positioning.
      • Restricted camera placement to walls only.
      • Key stability fixes.
    • Darkness / Iana:
      • Added additional validation.
      • Fixed an issue with an infinite timer.
    • Jackal:
      • Minor optimization and fixed a bug where tracks were visible to everyone.
    • C4 Camouflage / Ghost / Ninja:
      • Improved bomb hiding function.
      • Fixed console spam issues.
    • AntyHead / BladeMaster / Jester / NoNades / OnlyHead / Posthesis / Pyro / Reactive Armor:
      • Fixed the health restoration function.
    • NoNades:
      • Added immunity to Decoy grenades.
    • RichBoy:
      • Fixed a bug where all money was removed after a round.
      • Money is deducted based on spending, where the final amount cannot be less than $3,000.
    • Dash:
      • Added anyDirection options to the configuration, which define whether a dash can be performed in any direction or only forwards.
    • BunnyHop / Dash / Pawel Jumper:
      • Improved jump logic.
      • Skills can now be triggered using the mouse scroll wheel.
    • Jumping Jack / Legless:
      • The ConVar sv_legacy_jump has been set to 1 to enable jump detection.
    • Long Zeus / Long Knife:
      • Shots are now calculated based on hitboxes instead of collisions.
      • Fixed RayTrace functionality.
    • Shade:
      • Fixed RayTrace functionality.
    • Planter / Short Bomb:
      • Added a notification message when the bomb is planted.
    • Sniper Elite:
      • General refactoring.
      • Fixed an issue where weapons were not swapped correctly.
      • Fixed a weapon duplication bug.
    • Toxic Smoke:
      • Skill is now enabled only for Linux systems.
    • Watchmaker:
      • Removed the round timer from the center HUD.
      • Round timer now updates for everyone after throwing utilities.
  • New skills:

    • Careful Bullets:
      • Select a player who loses HP for every missed shot at another player.

v1.1.9f (From 26.01.2025)

27 Jan 11:10

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Commit: 711350f

📋 Changelog

  • General:

    • Updated dependencies to the latest version (CSS v1.0.361).
    • Updated WSADMenu compatibility to the latest CSS version.
  • Skill improvements:

    • Earthquake:
      • Temporarily disabled.
    • Cypher:
      • Temporarily disabled.
      • Improved camera setup.
    • Iana:
      • Temporarily disabled.
      • Replica can now receive headshot damage.
    • Toxic Smoke:
      • Changed distance calculation for triggers.

v1.1.9e (From 19.11.2025)

27 Jan 10:57

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Commit: 711350f

📋 Changelog

  • General:

    • Improved display of text frame / content.
    • Added customisation options for chat message appearance.

v1.1.9d (From 11.11.2025)

27 Jan 10:53

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Commit: 72e2910

📋 Changelog

  • General:

    • Updated the appearance of chat messages.
  • Skill improvements:

    • C4Camouflage:
    • Ghost:
    • Ninja:
      • Now the entire model is hidden instead of just the weapon and setting the model's transparency.
    • ReZombie:
      • Increased zombie health from 200 HP to 250 HP.
    • Replicator:
      • ncreased damage dealt by replicas: Your team: 10 HP; Enemy team: 20 HP
      • Added the option to customize replica damage in skillsInfo.json.
    • ToxicSmoke:
      • Skill temporarily disabled to test trigger logic.
    • Watchmaker:
      • Reduced time change from 10 seconds to 7 seconds.
  • New skills:

    • Cypher:
      • Click [css_useSkill] to place a camera where you are aiming.
    • Iana:
      • Click [css_useSkill] to control a clone for 10 seconds (the clone cannot shoot).

v1.1.9c (From 08.11.2025)

27 Jan 10:48

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Commit: 868372e

📋 Changelog

  • General:

    • Updated dependency to the latest version.
    • Added a new game mode, ‘FullRandom,’ which randomly assigns skills each round (skills may be repeated).
    • Added the requiredPermission option to every skill config, defining the permission required for a player to receive that skill.
  • Skill improvements:

    • Gambler:
      • Added text notification when the player has no money.
    • Darkness:
      • Removed the old post-processing logic (did not work on every map).
      • Added UTIL_ScreenFade for a more reliable and consistent darkness effect.
    • Distancer:
      • Limited the maximum display distance to 3000 units.
    • Fortnite:
      • mproved the placement angle of barricades.
    • Jackal:
      • Reworked the bean trail logic to a particle system for better performance.
    • Poison:
      • Slightly increased the poison tick speed.
      • Added a minimum health threshold (30 HP) below which poison no longer works (configurable).
    • Spectator:
      • Fixed an issue with the camera after death.

v1.1.9b (From 22.10.2025)

27 Jan 10:44

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Commit: 4b2bff9

📋 Changelog

  • General:

    • Updated dependency to the latest version.
    • Fixed an issue with empty permissions for commands.
    • Added SkillHudExpired option to the config file that controls how long (in seconds) the central HUD is visible.
    • Added logic for trigger enter / exit handling.
    • Automatic case adjustment for the AlternativeSkillButton option in the config.
    • Fixed an issue with automatic language detection.
    • Attempt to fix model resizing issue.
  • Skill improvements:

    • Bankrupt:
    • Darkness:
    • Deactivator:
    • Deaf:
    • Glitch:
    • Jammer:
    • JumpBan:
    • LifeSwap:
    • Magnifier:
    • MoneySwap:
    • Poison:
    • PrimaryBan:
    • Thief:
      • Fixed message being shown in the other player's language.
    • C4Camouflage:
    • Ghost:
    • Glaz:
    • Jackal:
    • Ninja:
    • Wallhack:
      • Possible fix for missing entity when showing the entity again.
    • AreaReaper:
      • Fixed incorrect bomb placement order.
    • C4Camouflage:
      • Possible fix for missing entity when showing the entity again.
    • Gambler:
      • Fixed issue where players could reroll their skill even without money.
    • SoundMaker:
      • Added separate sounds for both teams (configurable).
    • ToxicSmoke:
      • Updated logic to use triggers (offset not found for Windows system).
    • Watchmaker:
      • Added a sound when the time updates (configurable).

v1.1.9a (From 16.10.2025)

16 Oct 17:45

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📋 Changelog

  • General:

    • Update the dependency to the latest version.
    • Signature update (jRandomSkills.gamedata.json).
    • FlashingHtmlHudFix is disabled during warm-up.
    • Fixed incorrect debug text display when using the command.
    • Improved the functionality of the !map command.
    • Added the YourSkillChatInfo option to the configuration to disable the description of your skill in chat.
    • Disabling player skill when changing maps.
    • More coming soon
  • Skill improvements:

    • Third Eye:
      • Model added to camera.
    • Spectator:
      • Model added to camera.
    • Falcon Eye:
      • Model added to camera.
    • Jackal:
      • Temporarily disabled for rewrite.

v1.1.8 (From 25.09.2025)

25 Sep 02:11

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📋 Changelog

  • General:

    • Added DisableHUDOnDeathPermission options to the config, to disable the HUD after death for players with this specific permission.
    • Added DisableSkillsOnRoundEnd option to the config, to disable all skills at the end of the round (when the summary is visible).
    • The permission @jRandmosSkills/root has been changed to @jRandmosSkills/owner to prevent domain issues.
    • Added !hud command to toggle the HUD on/off (When the HUD is off, the WSAD Menu will not appear).
    • Disabling first skill if two skills are drawn during the first round.
    • The !reload command also refreshes the skill activity status.
  • Skill improvements:

    • Replicator:
      • Fixed a bug causing server crashes after a bomb explosion.
      • Replica collisions are now more accurate.

v1.1.7 (From 24.09.2025)

24 Sep 03:39

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📋 Changelog

  • General:

    • Update the dependency to the latest version.
    • Information about skills is available in skillsInfo.json instead of config.json.
    • Added the jRandomSkills.gamedata.json file.
    • Added the option to disable a specific power during freeze time (Disabled by default: Position Swap, Retreat, Replicator, Poison, Planter, Pilot, Noclip, Medic, God Mode, Fortnite, Enemy Spawn, Anomaly).
    • Added LanguageSystem options to the config for detailed language assignment management.
    • The StartGameCommand command now includes a changeable start parameter in config.
    • Added DisplayAlwaysDescription option to the config to show the description all the time.
    • Added HtmlHudCustomisation options to config for setting colours and font size.
    • Can be set to empty text: your_skill/drawing_skill/observer_skill/XXX_select_info.
    • Option to set the obtained value in the name/description of the skill ({0}).
    • Fixed skill cooldown time display (Rounding up).
    • The !reload command now refreshes all parameters from the all configs.
    • Most of the collection has been replaced with safe-threading to avoid server crashes (idea by: @ebat_kopat777).
  • Skill improvements:

    • Long Knife:
      • A secondary knife attack also deals damage.
      • Fixed a mistake where the player's skill was shown as None after death.
    • Wallhack:
      • Glows are created just once, instead of being created again for each player.
      • Fixed a mistake where the player's skill was shown as None after death.
    • Jackal:
      • Fixed a mistake where the player's skill was shown as None after death.
    • Position Swap:
      • Added a configurable cooldown at the start of the round.
    • Spectator:
      • The method used to attach the camera has changed.
    • Noclip:
      • Return to the last place where you used skill if you fall below 3,000 units.
      • Added an option to disable the noclip when it is active.
    • Ninja:
      • Fixed an issue with weapons not being visible after death.
    • Muhammed:
      • The message at the explosion is configurable (in languages/).
      • Fixed a bug with the grenade not detonating.
    • Ghost:
      • Fixed an issue with weapons not being visible after death.
    • Explosive Shot:
      • Fixed a bug with the grenade not detonating.
    • Enemy Spawn:
      • Added a configurable cooldown at the start of the round.
    • Disarmament:
      • Back to dropping weapons instead of changing to slot3.
      • The chance of dropping weapons has been reduced: (20–50)% → (20–35)%
    • Chicken:
      • The method used to attach the chicken has changed.
      • Player with skill can see a model of your chicken.
      • Fixed hitboxes after returning to normal model.
      • Fixed a bug that added extra health after deactivating skill.
    • C4 Camouflage:
      • Fixed an issue with weapons not being visible after death.
    • Blade Master:
      • Movement speed with a knife has been reduced by 10% (configurable).
    • AntyFlash:
      • Added the option in config to change the flash duration of your flashes.
    • Jester:
      • Fixed an issue where you could take damage from other skills or bombs.
      • Fixed a bug where the player was always purple.
    • Shade:
      • Added an option to set the chance of teleportation after hitting an enemy in the config.
    • Impostor:
      • Setting the player model after deactivating the skill.
      • The default model for terrorists has been changed.

v1.1.6 (From 16.09.2025)

16 Sep 02:32

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📋 Changelog

  • General:

  • Skill improvements:

    • Dash:
      • Added the ability to dash in any direction.