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ae-mcp is a backend-agnostic automation tool that keeps Adobe After Effects and AI agents in the same working context. Its MCP server exposes AE project state, tool execution, previews, screenshots, and checkpoints so an agent can understand and operate the current AE project during a conversation.
The MCP server is the core. Outside the MCP layer, ae-mcp also ships a CEP panel that wraps built-in agent chat, backend configuration, approval controls, diagnostics, and first-run setup. You can use ae-mcp from an external agent backend through MCP, or configure Claude / Codex / ZCode directly inside the AE panel.
v0.9.4 is the corrective Windows x64 release. The signed ZXP contains the CEP panel and Windows Platform Helper; the signed AEX remains a separate manual install. The Panel's first-run wizard can install the external Python runtime online, so a pre-existing runtime is not required, but this is not an offline or ZXP-only installation.
The published v0.9.4 assets target this release scope:
- Windows 11 24H2 (11.0.26100) or newer on x64. Windows on ARM is not supported.
- After Effects 2025 is the packaged acceptance host. The CEP manifest remains
[25.0,26.9]; this release contains no macOS asset.
Embedded panel chat or external MCP client
-> packages/core (ae_mcp, Python stdio MCP server, 16 public tools)
-> backend (packages/bridge, httpx)
-> CEP panel Node host (plugin/host, Express, 127.0.0.1:11488)
-> native RPC -> AEGP main-thread dispatcher
-> CSInterface.evalScript -> ExtendScript (`ae_exec`)
-> After Effects
ae_previewFrame remains the AE-internal CompItem.saveFrameToPng path for rendering real comp pixels, with viewer snapshot only as a fallback. packages/snapshot-mss provides Windows ae_snapshot screen capture through the mss backend.
The MCP core is backend-agnostic: external clients can talk to AE through the stdio server, while the CEP panel can also host built-in agent chat. The existing panel layer handles backend setup, approvals, diagnostics, and activity history. The v0.9.4 ZXP restores the Windows Platform Helper used by Provider Manager and protected Credential Manager storage. It does not bundle Python or activate a Windows RuntimeManager. Claude, Codex, and ZCode are built-in panel backends; OpenCode and other tools can still connect as external MCP clients.
- One final protected-
mainSHA produces the ZXP and AEX; changed source requires new artifacts and checksums. - The ZXP includes the existing Windows Platform Helper and validates its manifest and binaries before signing.
- The AEX is distributed separately because a ZXP installer does not place nested files in After Effects' native plug-in directory.
- The first-run wizard installs
uvand the tag-pinned external runtime over the network when they are missing. Bundled/offline Python, an integrated installer, automatic AEX deployment, Windows RuntimeManager, repair/rollback/uninstall lifecycle, macOS assets, and Windows ARM are outside this release. - Both signatures use newly created self-signed identities and therefore do not establish a publicly trusted publisher.
Download the three named files from the v0.9.4 GitHub Release. Do not use source archives as substitutes for the signed assets:
| Role | Release asset |
|---|---|
| CEP panel + Windows Platform Helper | ae-mcp-panel-v0.9.4-windows-x64.zxp |
| Native AEGP plug-in | AeMcpNative-v0.9.4-windows-x64.aex |
| Integrity | SHA256SUMS-v0.9.4.txt |
Install the ZXP with a supported ZXP installer. With After Effects closed, copy the AEX to the selected host's Support Files\Plug-ins\Extensions\AeMcpNative.aex path using administrator permission, then restart After Effects and open Window -> Extensions -> ae-mcp. If uv or ae-mcp is missing, use the first-run wizard to install them online; it runs a tag-pinned uv tool install for v0.9.4. Existing compatible launchers are reused.
Verify both binaries with SHA256SUMS-v0.9.4.txt. See Install and Release.
| Backend | What it is for | Setup |
|---|---|---|
| Claude | Use Claude from the panel through subscription login or API direct mode. | Optional channel dependency: Claude Code CLI (claude) and its login. API direct mode instead needs an Anthropic API key or compatible provider. |
| Codex | Use Codex from the panel through CLI login, inherited config, or an OpenAI-compatible provider. | Optional channel dependency: Codex CLI and codex login; provider mode does not require that CLI. |
| ZCode | Use ZCode providers from the panel. | Optional channel dependency: the ZCode CLI/app-server supplied by a supported ZCode installation. API-key providers remain separate. |
Claude Code CLI is separate from Claude Desktop. Claude Desktop MCP configuration is not reused by the embedded Claude backend. Codex has the same distinction: the panel either talks to Codex CLI state or to providers configured for ae-mcp.
- Built-in chat with Claude, Codex, and ZCode.
- Composer controls for model selection, reasoning effort, fast mode, and approval mode. Model switching is session-local and does not clear the conversation.
- Four approval modes: read-only, manual, auto, and bypass. Tool annotations drive consistent behavior across backends; destructive/external Tool Library plans remain interactive even in bypass mode.
- Unified Provider Manager with expandable editable records for OpenAI-compatible and Anthropic providers.
- Activity stream for agent operations.
- Local Tools library for generated JSX, expressions, prompt skills, recipes, and diagnostics. Index/search responses stay summary-only; full content appears only after Inspect.
- Kill switch to stop all AI operations immediately.
- Current diagnostics cover host status, access token, Python client signal, AE project state, ExtendScript ping, optional channel CLIs, and verified RuntimeManager state on macOS development builds.
- Log export for issue reports and debugging.
- AE expert guidance injection. This optional setting adds AE command and data-structure guidance to reduce scripting mistakes at the cost of extra prompt tokens.
For a default Windows uv tool install, the generated external launcher config has this shape after replacing <USER> with the actual account name:
{
"mcpServers": {
"ae": {
"command": "C:\\Users\\<USER>\\.local\\bin\\ae-mcp.exe",
"env": {
"AE_MCP_BACKEND": "ae-mcp",
"AE_MCP_PLUGIN_URL": "http://127.0.0.1:11488"
}
}
}
}Copy the config generated by the Panel because UV_TOOL_BIN_DIR may change the launcher location. The runtime remains external to the ZXP, but the first-run wizard can install it online. See Install.
External clients must run on the same machine as After Effects, or otherwise be able to reach 127.0.0.1:11488 on the AE machine. This matters for long-running or Dockerized IM-bot frameworks such as OpenClaw and AstrBot.
| Category | Public tools |
|---|---|
| Execution | ae_exec, ae_nativeExec |
| Visual / expression verification | ae_previewFrame, ae_validateExpressions |
| Undo / recovery | ae_checkpoint, ae_revert, ae_snapshot |
| Skill library | ae_skillList, ae_skillUse |
| Tool library | ae_toolIndex, ae_toolSearch, ae_toolInspect, ae_toolUse |
| Diagnostics | ae_ping, ae_status, ae_diagnose |
ae_exec is the default route for maintained ExtendScript semantics.
ae_nativeExec accepts only generated curated AEGP primitives. Load
builtin:skill:ae-execution-guide for routing, program composition, readback,
uncertain-write reconciliation, and real Undo verification.
Native programs contain at most 64 ordered operations. Values saved by resolver
operations are request-local; use stable locators to resolve again in a later
request. Writes require operationKey and undoGroup, then an independent
readback. Do not retry a possibly-side-effecting result before reconciling AE
state and audit evidence.
Inspect the generated primitive catalog in
native/ae-plugin/protocol/native-primitives.json, or load the default execution
guide through the Skill library. The four Tool Library calls follow progressive
disclosure: Index, Search, Inspect, then Use.
AI is not a finished-motion-design replacement. ae-mcp works best when you keep creative direction, taste, and final compositing judgment in human hands, while delegating repetitive operations, procedural animation, expression work, project cleanup, and refactoring of reusable AE structures.
For visual work, ask the agent to preview frames and verify intermediate results. For larger edits, create checkpoints so the project can return to a known good state.
Close every After Effects / AfterFX process before a development deployment. The CEP installer preflights and stages the panel with its own backup flow. The native AEGP installer described below independently verifies its artifact and returns a transaction ID for exact rollback.
The Adobe After Effects C/C++ Plug-in SDK is not distributed with this repository and is never downloaded automatically. Developers must obtain the matching SDK from Adobe's official After Effects Developer page using Get the SDKs, then extract it outside this checkout. The current native input lock is After Effects SDK 25.6, build 61, 64-bit:
| Platform | Expected outer archive | Bytes | SHA-256 |
|---|---|---|---|
| macOS | AfterEffectsSDK_25.6_61_mac.zip |
2,039,255 | c6abccd52ae25936b819b78c4fea2858bd161f216f72f75184fe9ec55a49756e |
| Windows | AfterEffectsSDK_25.6_61_win.zip |
7,549,997 | 3d3a39175a09d07f6f9734284636f9eadce968b05161650e3cba097a95905330 |
Point AE_SDK_ROOT at the local extracted
ae25.6_61.64bit.AfterEffectsSDK directory (or its direct parent), and point
AE_SDK_ARCHIVE at the original outer archive. Before any native build, verify both the
archive identity and extracted layout/content:
export AE_SDK_ARCHIVE=/absolute/path/AfterEffectsSDK_25.6_61_mac.zip
export AE_SDK_ROOT=/absolute/path/ae25.6_61.64bit.AfterEffectsSDK
node scripts/package/ae-sdk-input.mjs verify-input --platform macos-arm64Use windows-x64 for the Windows input. The validator fails clearly with
AE_SDK_ROOT_REQUIRED/AE_SDK_ARCHIVE_REQUIRED when input is missing,
AE_SDK_ARCHIVE_INVALID for the wrong archive bytes, AE_SDK_LAYOUT_INVALID for a wrong
or changed extraction, and AE_SDK_CONTENT_EVIDENCE_PENDING when a platform does not yet
have a reviewed canonical content lock. Windows root content evidence is currently pending and
therefore fails closed.
Never commit the SDK archive, headers, examples, PDFs, PiPLtool, or package-bundled extraction scripts/binaries to GitHub or Git LFS. Public CI contains only a guard that rejects vendored SDK material; it never receives the SDK. Read the complete SDK intake, verification, and distribution policy.
This development flow is separate from the CEP panel installer below. It currently builds only
an Apple Silicon arm64 AEGP host. Commit the product source first: evidence builds fail closed
with AE_PLUGIN_SOURCE_DIRTY unless the entire worktree is clean, so the receipt can identify
the native component source. To prevent bypassing the transactional installer, the
output path must be a new absolute directory under canonical /private/tmp; it must remain
outside every Git worktree, the Git common directory, and the SDK root.
BUILD_DIR=/private/tmp/ae-mcp-native-73
node native/ae-plugin/build-macos.mjs \
--sdk-archive "$AE_SDK_ARCHIVE" \
--sdk-root "$AE_SDK_ROOT" \
--output "$BUILD_DIR"
node native/ae-plugin/verify-macos.mjs \
--bundle "$BUILD_DIR/AeMcpNative.plugin"The current native implementation checks the local user, After Effects process ancestry, endpoint, and peer identity. These are compatibility-era implementation details, not a supported defense against another local account or hostile same-user code. The product trust boundary is one trusted user operating AE and selected clients on the same host; there is no connection code or fingerprint ceremony. Do not add remote, multi-user, pairing, or hostile-local-process gates without a new product decision. Provider/API secret confidentiality remains required; see the product trust policy.
Close every After Effects, AfterFX, and aerender process before installing. The development
installer validates the receipt shape, product version, protocol metadata, platform, architecture,
entrypoint, signature, and installed copy, and installs the loadable bundle at
~/Library/Application Support/Adobe/Common/Plug-ins/7.0/MediaCore/ae-mcp/AeMcpNative.plugin:
node native/ae-plugin/install-dev-macos.mjs install \
--artifact-dir "$BUILD_DIR"The default development identity profile records source revisions but does not reject an
otherwise compatible locally built artifact only because its source commit or recorded payload
hashes differ. Product-version equality remains required because no compatibility range exists.
Use --profile release-audit for an explicit exact-source, exact-receipt, and exact-artifact audit;
release workflows select that profile themselves.
That MediaCore namespace is kept strict: it is either empty during a transaction or contains only
the active AeMcpNative.plugin. Transaction records and every complete stage, backup, failed, or
replaced bundle live outside Adobe's scan roots under
~/Library/Application Support/AfterEffectsMCP/native-plugin-dev-v1/. With AE closed, the installer
moves the complete legacy namespace into an off-scan quarantine, restores only the active bundle,
and resumes safely from interrupted migration boundaries. A .disabled suffix alone is not treated
as a safe isolation boundary. Recoverable metadata or staging remnants from an interrupted write are
preserved under the same state root's orphan-evidence/; if deployment evidence references an
incomplete record, recovery fails closed instead of guessing.
A persistent Darwin kernel guard serializes install, recovery, and rollback, including stale-owner recovery. Do not run this installer concurrently from an older checkout: observed live legacy locks are rejected, but cross-version installers do not share the new guard protocol.
Keep the returned transactionId. With AE closed, roll back exactly that current transaction:
TRANSACTION_ID="paste the transactionId from the install output here"
node native/ae-plugin/install-dev-macos.mjs rollback \
--transaction "$TRANSACTION_ID"If a previous installer process was interrupted between transaction phases, keep AE closed and reconcile its durable record before retrying:
node native/ae-plugin/install-dev-macos.mjs recoverAd-hoc signing and a successful local build are development evidence only. The generated receipt
deliberately keeps distributionApproved, runtimeEvidence, and compatibilityEvidence false;
each candidate still requires a recorded component-set real-AE gate through the public MCP surface.
The public AE execution surface has two routes. Use ae_exec for maintained
After Effects scripting-object-model operations. Use ae_nativeExec only for
curated AEGP primitives that require exact native graph, time, ratio, or
property semantics. Load builtin:skill:ae-execution-guide before composing a
non-trivial request.
A native request is one bounded linear operations array. Resolver operations
create typed request-local handles; later operations refer to them with
{"ref":"name"}. Handles never serialize and never survive a request, so
every later request resolves fresh handles from stable locators. Read programs
omit operationKey and undoGroup. A program containing a write requires both,
runs inside one real AE Undo group, and is not advertised as atomic.
Verify every write with an independent read. A possibly-side-effecting result must be reconciled against AE state and audit evidence before any retry. Undo availability is not Undo verification: execute real Undo and run another independent read to prove restoration.
The generated primitive reference is bundled into the execution guide. The sole
hand-maintained catalog is
native/ae-plugin/protocol/native-primitives.json; validate generated projections
with uv run python scripts/generate_native_exec.py --check.
CEP panel macOS development setup:
uv sync --all-packages --group dev
(cd plugin/host && npm ci)
(cd plugin/sidecar && npm ci)
(cd plugin/panel && npm ci && npm run build)
./scripts/install-plugin-dev-macos.shWindows development setup:
uv sync --all-packages --group dev
cd plugin\host
npm ci
cd ..\sidecar
npm ci
cd ..\panel
npm ci
npm run build
cd ..\..
.\scripts\install-plugin-dev.ps1Non-live:
uv run pytestLive, with AE open and the ae-mcp panel running:
$env:AE_MCP_LIVE_TESTS = "1"
$env:AE_MCP_BACKEND = "ae-mcp"
$env:AE_MCP_PLUGIN_URL = "http://127.0.0.1:11488"
uv run pytest packages/core/tests/live -o addopts='' -vvModel-matrix smoke for Claude sidecar + Codex app-server:
node scripts/live-model-matrix.mjsMaintainers merge release metadata first, then build the v0.9.4 Windows Helper, ZXP, and AEX from the final clean protected-main commit. They validate the minimal ZXP payload, sign and verify both release assets, generate SHA256SUMS-v0.9.4.txt, run the After Effects 2025 Helper/Provider and public-MCP smokes, and upload those exact bytes without rebuilding. See docs/RELEASE.md.
Third-party components:
plugin/client/CSInterface.jsis Adobe CEPCSInterfacev11 and retains Adobe's original license notice in that file.ae-mcp-snapshot-mssusesmssand Pillow for screen capture.- The Python bridge uses
httpx; the CEP host uses Express; the panel UI uses React; the Claude sidecar uses the Claude Agent SDK.
ae-mcp project code is MIT licensed. See LICENSE.
Files carrying their own upstream license notices, such as Adobe CSInterface.js, are governed by those notices.







