Daggerfall Unity 0.14.4 Beta
Getting Started
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Summary
This release is an improvement update for Daggerfall Unity with bug fixes and new modding support. Version 0.14.4 is intended to be a stable version for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
Featured Changes
Magicono43 - Weapon HUD Animations Mod Support #2391
Mod support for making it possible through a mod with texture replacements to add unique HUD animation frames for the various different vanilla weapons. So instead of only being able to replace the entire group of the generic "long-blade" animations that most bladed weapons use, the modder can specify through texture naming if they want to replace the animations for say the Claymore and Katana so they look different from one another on the HUD. Or even adding unique HUD animations for the vanilla weapon artifacts and enchanted magic weapons.
A custom steel katana image. Credit: RealAKP and magicono43
KABoissonneault - Mods can provide a female corpse texture for classic or custom enemies #2396
Allow mods to set a custom texture for female corpses, rather than use the same male corpse marker.
Female corpse turned to dust as a quick example. Credit: Kamer and KABoissonneault
General Fixes & Improvements
KABoissonneault
- Fixed missing call to "TextManager.GetLocalizedEnemyName" in EnemySenses #2395
- Fixed "MuteHumanSounds" and "CharmEffect" for custom class enemies #2401
- Fixed saves failing to load custom class enemies #2402
Pango
- Classic player death sound option #2403
- Keep levitating as long as NoClip is active #2405
- Always consume teleportation anchor when recalling #2406
Magicono43
- Two Artifacts HUD Color Inaccuracies Correction #2392
BadLuckBurt
- Using a public list instead of the hardcoded archive IDs allows mods to register custom texture archives that should be treated as NPCs #2404
andrew-raphael-lukasik
- Optimization: enable incremental garbage collector #2390
Numidium
- Disable doppler effect #2397
andreiserbanrazvan
- Automatically select most recent save when opening "load game" UI #2399
Interkarma