Skip to content

Daggerfall Unity 0.14.0 Beta [Pre-release]

Pre-release
Pre-release
Compare
Choose a tag to compare
@Interkarma Interkarma released this 26 Jun 04:01
· 977 commits to master since this release

Preview Release

Due to the large number of bug fixes and other incremental changes, this release is marked as a preview / pre-release of 0.14.

If you do not wish to test upcoming changes or provide feedback to developers and modders, please download the previous stable Beta release Daggerfall Unity 0.13.5 instead.

Impact to Mods

Changes in this release are considered "low impact" to mods. Mods compatible with 0.13.5+ should generally remain compatible with this release. Some mods could be impacted depending on which part of the game mod targets. Mod creators please test your mods to confirm compatible with this release and update/rebuild if needed. This ensures your mod is ready for the next general release.

If you are a mod creator and encounter any difficulties rebuilding your mod for 0.14.0, please reach out on the forums for help.

Providing Feedback

Please help mod authors by testing their updated mods with this release and providing them with your feedback on Nexus or on the forums.

If you encounter any new issues in this release not present in the previous general release, please post details to Help & Support on the forums.

Featured Changes

Pango - Fix ground seams on some hardware/drivers #2317

The issue of ground seams visible under certain hardware configs should now be resolved.

image

KABoissonneault - Quest can target Individual Static NPCs outside of dungeons #2325

With Famous Faces of the Iliac Bay mod installed, quests can now target famous NPCs added to the game world.

image

Nattfarinn - Replace ClickToAttack with WeaponSwingMode (Vanilla, Click, Hold) #2319

Click to attack has been replaced with an option for Vanilla (hold-and-swing), Click (one click per attack) and Hold (hold and keep auto-attacking).

Note: If you previously had Click to Attack enabled, you will need to enable again using Weapon swing mode slider in below screenshot.

image

Interkarma - Implement Dispel Magic effect with selection popup f5baac8

Dispel Magic effect is now fully implemented with spell selection UI.

image

Interkarma - Smaller Dungeons setting now available from launcher b62e5fc

Smaller Dungeons can now be enabled simply from launcher under Advanced > Gameplay. Recovery checks have been added so player can change this setting during a playthrough. Player will be warped to exit if this is changed while inside a dungeon. Quests targeting a dungeon will retain whatever setting was active at time quest started. Teleport will detect if anchor was created with a different smaller dungeons setting than recall and warp player back to exit.

image

Fixes & General Improvements

Numidium

  • Start difficulty dagger trail in correct place #2343

Jay_H

  • Smuggling reputation change #2304
  • Quest fixes for The Possessed Child, Hunt for a Spriggan, The Heirloom #2330
  • Quest fixes for Lord Kavar 3, A Mix-Up, Unwanted Houseguest, and add missing display names #2351

jefetienne

  • Make controller cursor and controller-look frame-independent #2322
  • Prevent setting null values for setting text in TextBox and TextLabel with empty string #2323
  • Add "Done" button to GameEffectsConfigWindow #2324

KABoissonneault

  • Fixed multiple calls to Billboard.SetMaterial #2333
  • Per-enemy name for custom enemies #2348
  • Fixed "has bow attack" crash for custom enemy casters #2354
  • Fixed "PayMoney" quest action infinite money drain #2357

nkrisztian89

  • Made ShowSkillsDialog() protected virtual to allow overriding by mods #2337

jeniferirwin

  • Fix to allow animals loaded in RDBs to make sounds #2340

ahouts

  • Do not list logical drives on Linux and MacOS, use root "/" instead #2336

jonoser

  • Draw circle gizmo at the bottom of BillBoards (editor only) #2321

andrew-raphael-lukasik

  • See DaggerfallLoot items listed in an Inspector window (editor only) #2312
  • Fix NullReferenceException at SaveExplorerWindow #2315
  • Add mathematics, collections, jobs, burst packages for future use #2316
  • Fix DivideByZeroException in DaggerfallGuildServiceDonation #2320

muttleyxd

  • CreateCharClassQuestion: Allow scrolling with controller right stick #2328

Hazelnut

  • Fix IsValueEqual for ColorKey's #2303
  • Makes %pgX macros consistent with %gX #2341
  • Allow overriding standard guild services #2346
  • Fix edge case for arrow generation which would still set the material properties #2350
  • Add fireplace animate check box to World Data Editor #2360

Interkarma

  • Upgrade Unity Addressables Package from 1.17.17 to 1.19.11 #2308
  • Upgrade Unity Localization Package from 0.8.1-preview to 1.0.5 #2308
  • Upgrade Unity Scriptable Build Pipeline Package from 1.17.0 to 1.19.3 #2308
  • Fixed several wrong names in FLATS.CFG #2308
  • FLATS text strings now part of localization using Internal_Flats table #2308
  • Stubbed BOK (book) string tables for introduction to localization #2308
  • Localization now loads text assets using WaitForCompletion() #2308
  • Fixed localized string not found for Gold info when skipping launcher UI #2308
  • Reduce TAA Motion Blending and Jitter Spread pending another fix ca6c4a1
  • Missing Prince quest now selects either Castle Faalem or Fortress Fhojum to match classic d86c771
  • Fix Morgiah's Wedding improper QuestorPostfailure text d26e63d
  • Only allow one variant of light or darkness disadvantage 30cfde2
  • Improve random treasure alignment to surface 923e1f7
  • Improve quest NPC alignment with ground 76d5bdd
  • Fix progressively sinking loot models with 3D loot models 850066b
  • Fix multiple sizing and alignmemt issues with painting info popup 89a31a2
  • RepairsObjects now properly repairs all items in inventory not just equipped items 6846029
  • Fix arrow collider not aligned properly to arrow missile 26e7433
  • Fix jewellery drawn on paper doll when not equipped to body 83333a6
  • Complete Identify effect to use Chance - player needs to re-create any Identify spells in spellbook for fix bff417a
  • Fix quest debugger place marker alignment in retro mode 1fbe5ea
  • Teleport effect is no longer incumbent to fix issues with persistence in combined effects and dispelling anchor 239ad20
  • Improvements to Regenerate effect IsLikeKind check to fix issues with duration stacking 8311b81
  • Improvements to Fortify effect IsLikeKind check to fix issues with duration stacking 091db29
  • Patch bad Free Action data from SPELLS.STD at runtime to fix improper circinate Free Action spell 35e28b1
  • Use consistent paper doll colour space to fix colour conversion issue d5d3678
  • Fix issue in Open a Chest where two pawn shops were required b6d58ec
  • Don't allow player to absorb more than cost of spell and patch conditional error 5c2f81c 49f6ae4
  • Add INI setting DisableEnemyDeathAlert to disable "Enemy just died" message on HUD a9e817a
  • Create arrows with CreateWeapon as partial fix for arrows with materials 0bb15b1 e98c58d
  • Lower default WeaponAttackThreshold sensitivity from 0.03 to 0.01 06f66ff
  • Fix spymaster wrong info in C0C00Y12 ca51d32
  • Make "The Infested House" only target random houses 020272b
  • Fix "cowled woman" face index in FLATS.CFG 4f658a8

Thank you for helping to test Daggerfall Unity!