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add nintendo switch build
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Hydr8gon committed Dec 13, 2018
1 parent d92c7e7 commit 1400c35
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198 changes: 198 additions & 0 deletions Makefile
Original file line number Diff line number Diff line change
@@ -0,0 +1,198 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif

TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := src src/switch
DATA := data
INCLUDES := src
EXEFS_SRC := exefs_src
ROMFS := romfs

APP_TITLE := melonDS
APP_AUTHOR := Hydr8gon, StapleButter
APP_VERSION := 0.7.1
ICON := icon/melon.jpg

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE

CFLAGS := -g -Wall -O2 -ffunction-sections \
$(ARCH) $(DEFINES)

CFLAGS += $(INCLUDE) -D__SWITCH__

CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions

ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)

LIBS := -lglad -lEGL -lglapi -ldrm_nouveau -lnx

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)


#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)

export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR := $(CURDIR)/$(BUILD)

CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))

export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)

export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)

export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)

ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif

ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif

ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif

ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif

ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif

.PHONY: $(BUILD) clean all

#---------------------------------------------------------------------------------
all: $(BUILD)

$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf


#---------------------------------------------------------------------------------
else
.PHONY: all

DEPENDS := $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).pfs0 $(OUTPUT).nro

$(OUTPUT).pfs0 : $(OUTPUT).nso

$(OUTPUT).nso : $(OUTPUT).elf

ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif

$(OUTPUT).elf : $(OFILES)

$(OFILES_SRC) : $(HFILES_BIN)

#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)

-include $(DEPENDS)

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
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16 changes: 16 additions & 0 deletions src/Config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -31,11 +31,13 @@ namespace Config

const char* kConfigFile = "melonDS.ini";

#ifndef __SWITCH__
int KeyMapping[12];
int JoyMapping[12];

int WindowWidth;
int WindowHeight;
#endif

int ScreenRotation;
int ScreenGap;
Expand All @@ -47,10 +49,16 @@ int DirectBoot;

int Threaded3D;

#ifndef __SWITCH__
int SocketBindAnyAddr;
#endif

int SavestateRelocSRAM;

#ifdef __SWITCH__
int SwitchOverclock;
#endif

typedef struct
{
char Name[16];
Expand All @@ -64,6 +72,7 @@ typedef struct

ConfigEntry ConfigFile[] =
{
#ifndef __SWITCH__
{"Key_A", 0, &KeyMapping[0], 32, NULL, 0},
{"Key_B", 0, &KeyMapping[1], 31, NULL, 0},
{"Key_Select", 0, &KeyMapping[2], 57, NULL, 0},
Expand Down Expand Up @@ -92,6 +101,7 @@ ConfigEntry ConfigFile[] =

{"WindowWidth", 0, &WindowWidth, 256, NULL, 0},
{"WindowHeight", 0, &WindowHeight, 384, NULL, 0},
#endif

{"ScreenRotation", 0, &ScreenRotation, 0, NULL, 0},
{"ScreenGap", 0, &ScreenGap, 0, NULL, 0},
Expand All @@ -103,10 +113,16 @@ ConfigEntry ConfigFile[] =

{"Threaded3D", 0, &Threaded3D, 1, NULL, 0},

#ifndef __SWITCH__
{"SockBindAnyAddr", 0, &SocketBindAnyAddr, 0, NULL, 0},
#endif

{"SavStaRelocSRAM", 0, &SavestateRelocSRAM, 1, NULL, 0},

#ifdef __SWITCH__
{"SwitchOverclock", 0, &SwitchOverclock, 0, NULL, 0},
#endif

{"", -1, NULL, 0, NULL, 0}
};

Expand Down
8 changes: 8 additions & 0 deletions src/Config.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,11 +28,13 @@ bool HasConfigFile(const char* fileName);
void Load();
void Save();

#ifndef __SWITCH__
extern int KeyMapping[12];
extern int JoyMapping[12];

extern int WindowWidth;
extern int WindowHeight;
#endif

extern int ScreenRotation;
extern int ScreenGap;
Expand All @@ -44,10 +46,16 @@ extern int DirectBoot;

extern int Threaded3D;

#ifndef __SWITCH__
extern int SocketBindAnyAddr;
#endif

extern int SavestateRelocSRAM;

#ifdef __SWITCH__
extern int SwitchOverclock;
#endif

}

#endif // CONFIG_H
4 changes: 3 additions & 1 deletion src/melon_fopen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
//#include <knownfolders.h> // FUCK THAT SHIT
extern "C" const GUID DECLSPEC_SELECTANY FOLDERID_RoamingAppData = {0x3eb685db, 0x65f9, 0x4cf6, {0xa0, 0x3a, 0xe3, 0xef, 0x65, 0x72, 0x9f, 0x3d}};
#include <shlobj.h>
#else
#elif !defined(__SWITCH__)
#include <glib.h>
#endif

Expand Down Expand Up @@ -161,11 +161,13 @@ FILE* melon_fopen_local(const char* fileName, const char* permissions)
}
}

#ifndef __SWITCH__
// Now check XDG_CONFIG_HOME
// TODO: check for memory leak there
std::string path = std::string(g_get_user_config_dir()) + "/melonds/" + fileName;
f = fopen(path.c_str(), permissions);
if (f) return f;
#endif

return NULL;

Expand Down
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