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pipeline.md

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Clustered Shading Assigning Lights

Pipeline states

  • PointOld and PointOldLinear
graph TB;

PointOld --> LAPointLight.vertex --> LAold.geometry --> LAold.pixel.nonlinear
PointOldLinear --> LAPointLight.vertex --> LAold.geometry --> LAold.pixel.linear

Loading
  • Point and PointLinear
graph TB

Point --> LAPointLight.vertex --> LA.geometry --> LAfront.pixel.nonlinear
PointLinear --> LAPointLight.vertex --> LA.geometry --> LAfront.pixel.linear

Loading
  • LA.compute
graph TB
  LA.compute

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  • SpotOld and SpotOldLinear
graph TB

SpotOld --> LASpotLight.vertex --> LAold.geometry --> LAold.pixel.nonlinear
SpotOldLinear --> LASpotLight.vertex --> LAold.geometry --> LAold.pixel.linear

Loading
  • Spot and SpotLinear
graph TB
Spot --> LASpotLight.vertex --> LA.geometry --> LAfront.pixel.nonlinear
SpotLinear --> LASpotLight.vertex --> LA.geometry --> LAfront.pixel.linear

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