Have you ever thought
Why doesn't Risk of Rain 2 show how much damage an individual item does?
or
I wish I could see the probability distribution of how proc-chains work with the items in my inventory?
Probably not, but regardless, this project aims to do just that!
This project aims to create a standalone website that applies both Probability Theory and Information Theory to :
- Visualize and Simulate Proc-Chains
- Determine Overall DPS
- Determine "Ideal" items for Characters and Character Abilities
Survivors
- Define and Declare all Survivors
- Define and Declare all Survivor Abilities
Defined
- White Items
- Green Items
- Red Items
- Yellow Items
- Equipment
- Void Items
Item Interpreter
- Interprets White Items useful for DPS calculations
- Interprets Green Items useful for DPS calculations
- Interprets Red Items useful for DPS calculations
- Define and Declare all Chest Types
- Implement randomly receiving an item based on Chest Type Probabilities
- Implement for all Chest Types
- Define and Declare all Environemnts
- Implement Features inside the Bazaar Between Time
- Lunar Seer
- Trading in items for Random Green and Red Items
- Random Carousel of Lunar Items
- Implement all different Directors to populate items on different Environments
- Determine probability of all proc-chains given items of player
- Visualize the probability as a distribution
- Implement Information Theory for determining ideal items
- Calculate the base DPS of the base character and their abilities
- Calculate the DPS of the items
- Define and Declare all enemies
- Implement spawning of enemies based on environment and scaling
Once backend progress nearly complete, Frontend Development Process will start!
If you want to help with the project, feel free to send a pull request or reach out to me directly through GitHub! :>