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fix asesprite markdown link #220

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Jan 11, 2024
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4 changes: 2 additions & 2 deletions src/documents/blog/16-HaxeFlixel-5-4-0.html.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ Another reason the release was delayed was that George, our lead maintainer fina
<img src="/images/blog/16_release/split.jpg" width="100%" />

# Aseprite Utils
By far the biggest development of HaxeFlixel 5.4.0 is the various tools that utilize [Aseprite's](https://www.aseprite.org/) [atlas exporting](https://aseprite.com/docs/sprite-sheet/#texture-atlases tools). For those unaware, Aseprite is a very popular animated sprite editor and pixel art tool, we can't recommend it enough for anyone using HaxeFlixel, especially for pixel-art games. The main goal of [FlxAsepriteUtil](https://api.haxeflixel.com/flixel/graphics/FlxAsepriteUtil.html) is to allow devs to define animation data using Aseprite's tags rather than in code.
By far the biggest development of HaxeFlixel 5.4.0 is the various tools that utilize [Aseprite's](https://www.aseprite.org/) [atlas exporting](https://aseprite.com/docs/sprite-sheet/#texture-atlases) tools. For those unaware, Aseprite is a very popular animated sprite editor and pixel art tool, we can't recommend it enough for anyone using HaxeFlixel, especially for pixel-art games. The main goal of [FlxAsepriteUtil](https://api.haxeflixel.com/flixel/graphics/FlxAsepriteUtil.html) is to allow devs to define animation data using Aseprite's tags rather than in code.

<img src="/images/blog/16_release/export-sheet.png" width="100%" />

Expand Down Expand Up @@ -103,4 +103,4 @@ Lastly, we've added the `allFiles` field to classes generated via [FlxAssets.bui
- [Contribution Guide](https://github.com/HaxeFlixel/flixel/wiki/Contribution-Guide): To help people unfamiliar with contributing to open-source software, Git, or Github.
- [Accessible Contributions](https://github.com/HaxeFlixel/flixel/wiki/Accessible-Contributions): A list of bugs, issues and feature requests that newcomers could easily implement for HaxeFlixel. Mainly things like adding snippets and demos, which are always great to have more of.
- **Flixel 6.0.0:** We still have some minor versions planned to release before the next major version, but we are currently getting all [our ducks in a row](https://github.com/HaxeFlixel/flixel/milestone/13) for it, nonetheless.
- **[Flixel rendering overhaul](https://github.com/HaxeFlixel/flixel/issues/2915):** We're looking for talented devs to revive the important effort of upgrading HaxeFlixel's rendering capabilities. **This is paid work!**
- **[Flixel rendering overhaul](https://github.com/HaxeFlixel/flixel/issues/2915):** We're looking for talented devs to revive the important effort of upgrading HaxeFlixel's rendering capabilities. **This is paid work!**
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