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remove "targets: html5" from demo data
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ninjamuffin99 committed Apr 8, 2024
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1 change: 0 additions & 1 deletion content/demos/BSPMapGen.md
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title: "BSPMapGen"
layout: demo
source: "Other/BSPMapGen"
targets: "html5"
---

HaxeFlixel port of [Timothy Hely](https://github.com/tutsplus/Using-BSP-Trees-to-Generate-Game-Maps)'s "Using-BSP-Trees-to-Generate-Game-Maps".
1 change: 0 additions & 1 deletion content/demos/BlendModeShaders.md
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width: 640
height: 480
source: "Effects/BlendModeShaders"
targets: html5
---

Example of how some blend modes can be replicated using GLSL shaders.
1 change: 0 additions & 1 deletion content/demos/Breakout.md
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title: "Breakout"
layout: demo
source: "Arcade/Breakout"
targets: "html5"
---

A very simple, but solid Breakout clone originally created by [Photonstorm](http://www.photonstorm.com/) (Richard Davey) in 20 minutes.
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1 change: 0 additions & 1 deletion content/demos/Calculator.md
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title: "Calculator"
layout: demo
source: "Other/Calculator"
targets: "html5"
---

An interactive calculator implemented using [hscript](https://github.com/HaxeFoundation/hscript).
1 change: 0 additions & 1 deletion content/demos/CollisionAndGrouping.md
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width: 400
height: 300
source: "Features/CollisionAndGrouping"
targets: "html5"
---

A port of the [Collision and Grouping demo](https://github.com/TestSubject06/CollisionsDemo) by [Zachary Tarvit](https://twitter.com/TestSubject06) featured on [flixel.org/features](http://flixel.org/features.html).
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1 change: 0 additions & 1 deletion content/demos/Colors.md
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title: "Colors"
layout: demo
source: "Features/Colors"
targets: "html5"
---

A showcase of the various `FlxColor` features.
1 change: 0 additions & 1 deletion content/demos/Cursor.md
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title: "Cursor"
layout: demo
source: "UserInterface/Cursor"
targets: "html5"
---

A demo showcasing keyboard navigation with a [flixel-ui](http://github.com/HaxeFlixel/flixel-ui) instance. You can navigate
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1 change: 0 additions & 1 deletion content/demos/DynamicShadows.md
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width: 640
height: 320
source: "Effects/DynamicShadows"
targets: "html5"
---
1 change: 0 additions & 1 deletion content/demos/EZPlatformer.md
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title: "EZPlatformer"
layout: demo
source: "Platformers/EZPlatformer"
targets: "html5"
---

EZPlatformer is a really simple platformer which was originally created by [Adam "Atomic" Saltsman](https://twitter.com/adamatomic) as a tutorial for creating platformers with flixel.
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1 change: 0 additions & 1 deletion content/demos/FileBrowse.md
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title: "FileBrowse"
layout: demo
source: "UserInterface/FileBrowse"
targets: "html5"
---

Demonstrates how to use file browsing on both Flash and Native (CPP/Neko) targets. The Flash target uses FileReference.browse(), while the Native target uses the systools.Dialogs.openFile(). The Native targets depend on the systools library, available on haxelibs.
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1 change: 0 additions & 1 deletion content/demos/Filters.md
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layout: demo
source: "Effects/Filters"
tags: homepage_demo
targets: "html5"
---

A demo showcasing various filter effects, applied to the game using either `FlxG.camera.filters` or `FlxG.game.filters`.
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1 change: 0 additions & 1 deletion content/demos/Flappybalt.md
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height: 720
source: "Arcade/Flappybalt"
tags: homepage_demo
targets: "html5"
---

Controls: Spacebar
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1 change: 0 additions & 1 deletion content/demos/FlipRotationAnimationTiles.md
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title: "FlipRotationAnimationTiles"
layout: demo
source: "Platformers/FlipRotationAnimationTiles"
targets: "html5"
---

This demo showcases how to use [FlxTilemapExt](https://github.com/HaxeFlixel/flixel-addons/blob/master/flixel/addons/tile/FlxTilemapExt.hx) and [FlxTileSpecial](https://github.com/HaxeFlixel/flixel-addons/blob/master/flixel/addons/tile/FlxTileSpecial.hx) to flip, rotate and animate tiles.
1 change: 0 additions & 1 deletion content/demos/Flixius.md
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width: 1280
height: 720
source: "Arcade/Flixius"
targets: "html5"
---

A side-scrolling shooter. Made by [@SeiferTim](https://github.com/seifertim) during a 30-min presentation on how easy it is to make prototypes in HaxeFlixel.
1 change: 0 additions & 1 deletion content/demos/FloodFill.md
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title: "FloodFill"
layout: demo
source: "Effects/FloodFill"
targets: "html5"
---
1 change: 0 additions & 1 deletion content/demos/FlxAction.md
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width: 672
height: 480
source: "Input/FlxAction"
targets: "html5"
---

Showcases the `flixel.input.actions` API added in Flixel 4.6.0.
1 change: 0 additions & 1 deletion content/demos/FlxAsepriteUtil.md
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width: 640
height: 480
source: "Graphics/FlxAsepriteUtils"
targets: "html5"
---

Showcases loading of an [Aseprite](https://www.aseprite.org/) [Sprite Sheet](https://aseprite.com/docs/sprite-sheet/#texture-atlases tools) using [flixel.graphics.FlxAsepriteUtil](https://api.haxeflixel.com/flixel/graphics/FlxAsepriteUtil.html) API added in Flixel 5.4.0. This demo uses the [loadAseAtlasAndTagsByIndex](https://api.haxeflixel.com/flixel/graphics/FlxAsepriteUtil.html#addAseAtlasTagsByIndex) method to create animations.
1 change: 0 additions & 1 deletion content/demos/FlxAsyncLoop.md
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title: "FlxAsyncLoop"
layout: demo
source: "Other/FlxAsyncLoop"
targets: "html5"
---

Demonstration for the `FlxAsyncLoop` class, created by [SeiferTim](http://tims-world.com/) (Tim I Hely).
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1 change: 0 additions & 1 deletion content/demos/FlxAtlas.md
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title: "FlxAtlas"
layout: demo
source: "Other/FlxAtlas"
targets: "html5"
---

An example of `flixel.graphics.atlas.FlxAtlas`.
1 change: 0 additions & 1 deletion content/demos/FlxBitmapText.md
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width: 800
height: 600
source: "UserInterface/FlxBitmapText"
targets: "html5"
---
1 change: 0 additions & 1 deletion content/demos/FlxBunnymark.md
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title: "FlxBunnyMark"
layout: demo
source: "Performance/FlxBunnyMark"
targets: "html5"
---

This is a HaxeFlixel port of the BunnyMark Benchmark.
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1 change: 0 additions & 1 deletion content/demos/FlxCamera.md
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title: "FlxCamera"
layout: demo
source: "Features/FlxCamera"
targets: "html5"
---

This demo showcases different flixel camera features like zoom, lerp, lead and follow styles.
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1 change: 0 additions & 1 deletion content/demos/FlxCaveGenerator.md
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title: "FlxCaveGenerator"
layout: demo
source: "Platformers/FlxCaveGenerator"
targets: "html5"
---

A demo showing off the capabilites of [FlxCaveGenerator](https://github.com/HaxeFlixel/flixel-addons/blob/master/flixel/addons/tile/FlxCaveGenerator.hx).
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1 change: 0 additions & 1 deletion content/demos/FlxClothSprite.md
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title: "FlxClothSprite"
layout: demo
source: "Effects/FlxClothSprite"
targets: "html5"
---

An example of `flixel.addons.effects.FlxClothSprite`.
1 change: 0 additions & 1 deletion content/demos/FlxCollisions.md
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title: "FlxCollisions"
layout: demo
source: "Other/FlxCollisions"
targets: "html5"
---

A port of [FlxCollisions ](https://github.com/AdamAtomic/FlxCollisions)created by Adam Atomic, showing off flixel's 2D physics capabilities.
1 change: 0 additions & 1 deletion content/demos/FlxEffectSprite.md
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title: "FlxEffectSprite"
layout: demo
source: "Effects/FlxEffectSprite"
targets: "html5"
---

An example of the `flixel.addons.effects.chainable` package.
1 change: 0 additions & 1 deletion content/demos/FlxFSM.md
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title: "FlxFSM"
layout: demo
source: "Features/FlxFSM"
targets: "html5"
---

An example game using the finite state machine implementation in `flixel.addons.util.FlxFSM`.
1 change: 0 additions & 1 deletion content/demos/FlxGameOfLife.md
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title: "FlxGameOfLife"
layout: demo
source: "Other/FlxGameOfLife"
targets: "html5"
---

This is a demonstration of [Conway's Game of Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) recreated in HaxeFlixel.
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1 change: 0 additions & 1 deletion content/demos/FlxInvaders.md
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title: "FlxInvaders"
layout: demo
source: "Arcade/FlxInvaders"
targets: "html5"
---

A simple invaders game in flixel originally created by [Adam "Atomic" Saltsman](https://twitter.com/ADAMATOMIC). [Link to the original GitHub repo](https://github.com/AdamAtomic/Flx-Invaders). The source code is extremely well documented and thus very hepful for beginners.
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1 change: 0 additions & 1 deletion content/demos/FlxLightPuzzle.md
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width: 512
height: 288
source: "Arcade/FlxLightPuzzle"
targets: "html5"
---
1 change: 0 additions & 1 deletion content/demos/FlxMouseEvent.md
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title: "FlxMouseEvent"
layout: demo
source: "Input/FlxMouseEvent"
targets: "html5"
---

[FlxMouseEvent](https://api.haxeflixel.com/flixel/input/mouse/FlxMouseEvent.html) allows `FlxSprite`s to listen to mouse events like `MouseDown`, `MouseUp`, `MouseOver` and `MouseOut`.
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1 change: 0 additions & 1 deletion content/demos/FlxNape.md
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layout: demo
source: "Features/FlxNape"
tags: homepage_demo
targets: "html5"
---

This demo showcases the integration of the [Nape Physics Engine](https://joecreates.github.io/napephys/) with HaxeFlixel.
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1 change: 0 additions & 1 deletion content/demos/FlxNapeTerrain.md
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title: "FlxNapeTerrain"
layout: demo
source: "Features/FlxNapeTerrain"
targets: "html5"
---

A port of [Nape's DestructibleTerrain sample](http://napephys.com/samples.html#swf-DestructibleTerrain) to HaxeFlixel.
1 change: 0 additions & 1 deletion content/demos/FlxNapeTilemap.md
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title: "FlxNapeTilemap"
layout: demo
source: "Features/FlxNapeTilemap"
targets: "html5"
---

An example of `flixel.addons.nape.FlxNapeTilemap`.
1 change: 0 additions & 1 deletion content/demos/FlxPexParser.md
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title: "FlxPexParser"
layout: demo
source: "Editors/FlxPexParser"
targets: "html5"
---

An example of `flixel.addons.editors.pex.FlxPexParser`. It creates a `FlxEmitter` from a `.pex` file created with the [Pex Particle Editor](http://onebyonedesign.com/flash/particleeditor/).
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1 change: 0 additions & 1 deletion content/demos/FlxPieDial.md
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width: 800
height: 500
source: "Features/FlxPieDial"
targets: "html5"
---

An example of `flixel.addons.display.FlxPieDial`.
1 change: 0 additions & 1 deletion content/demos/FlxPongApi.md
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width: 900
height: 300
source: "Arcade/FlxPongApi"
targets: "html5"
---

FlxPongApi demonstrates usage of the FlxGameJolt class in the flixel-addons package, which allows for simple communication with the GameJolt API. The gameplay itself is a sort of roguelike Pong game with various obstacles and enemy types that are encountered as the player progresses. The game is very simple visually, with no art assets and only four colors, with those colors selected programmatically and change very time you play.
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1 change: 0 additions & 1 deletion content/demos/FlxRandom.md
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title: "FlxRandom"
layout: demo
source: "Performance/FlxRandom"
targets: "html5"
---

This is simply a collection of functions to test the updated FlxRandom class in HaxeFlixel.
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1 change: 0 additions & 1 deletion content/demos/FlxScene.md
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title: "FlxScene"
layout: demo
source: "Features/FlxScene"
targets: "html5"
---

An example of `flixel.addons.util.FlxScene`.
1 change: 0 additions & 1 deletion content/demos/FlxShape.md
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width: 800
height: 500
source: "Features/FlxShape"
targets: "html5"
---

An example of the `flixel.addons.display.shape` package.
1 change: 0 additions & 1 deletion content/demos/FlxSimplex.md
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title: "FlxSimplex"
layout: demo
source: "Effects/FlxSimplex"
targets: "html5"
---

Showcases `flixel.addons.util.FlxSimplex` (added in flixel-addons 2.7.0).
1 change: 0 additions & 1 deletion content/demos/FlxSkewedSprite.md
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width: 600
height: 200
source: "Effects/FlxSkewedSprite"
targets: "html5"
---

This is a demo of the [FlxSkewedSprite ](https://api.haxeflixel.com/flixel/addons/effects/FlxSkewedSprite.html)class by [Beeblerox](https://github.com/Beeblerox). As you probably guessed, it allows you to skew sprites.
1 change: 0 additions & 1 deletion content/demos/FlxSnake.md
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title: "FlxSnake"
layout: demo
source: "Arcade/FlxSnake"
targets: "html5"
---

A basic snake game in flixel. [Originally created by photonstorm](https://github.com/photonstorm/FlxSnake), later ported to HaxeFlixel. Has been largely rewritten by [Gama11](https://github.com/Gama11).
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1 change: 0 additions & 1 deletion content/demos/FlxSound.md
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title: "FlxSound"
layout: demo
source: "Features/FlxSound"
targets: "html5"
---

Shows how to use `flixel.sound.FlxSound`, or rather, `FlxG.sound`, to play and control music and sounds.
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1 change: 0 additions & 1 deletion content/demos/FlxSpine.md
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layout: demo
source: "Editors/FlxSpine"
tags: homepage_demo
targets: "html5"
---

This is a demo showing off the use of the [FlxSpine class](https://github.com/HaxeFlixel/flixel-addons/blob/master/flixel/addons/editors/spine/FlxSpine.hx) to integrate the [Spine bone based animation system](http://esotericsoftware.com/) into HaxeFlixel.
1 change: 0 additions & 1 deletion content/demos/FlxSpriteFilters.md
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title: "FlxSpriteFilters"
layout: demo
source: "Effects/FlxSpriteFilters"
targets: "html5"
---

This demo shows bitmap filters being applied and updated on FlxSprites using the FlxSpriteFilter class.
1 change: 0 additions & 1 deletion content/demos/FlxTeroids.md
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title: "FlxTeroids"
layout: demo
source: "Arcade/FlxTeroids"
targets: "html5"
---

FlxTeroids is a simple Asteroids clone. The original GitHub repo by [Adam "Atomic" Saltsman](https://twitter.com/ADAMATOMIC) can be found [here](https://github.com/AdamAtomic/FlxTeroids).
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1 change: 0 additions & 1 deletion content/demos/FlxTextFormat.md
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width: 640
height: 250
source: "UserInterface/FlxTextFormat"
targets: "html5"
---

FlxTextFormats allow the use of different colors, border colors and font weights on the same FlxText.
1 change: 0 additions & 1 deletion content/demos/FlxTilemapExt.md
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title: "FlxTilemapExt"
layout: demo
source: "Platformers/FlxTilemapExt"
targets: "html5"
---

A demo of the sloped tiles possible by using the FlxTilemapExt class created by [Peter Christiansen](https://github.com/TheTurnipMaster). The original demo can be found [here](https://github.com/TheTurnipMaster/SlopeDemo), the original forum thread is [here](http://forums.flixel.org/index.php?topic=5460.0).
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1 change: 0 additions & 1 deletion content/demos/FlxTrailArea.md
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title: "FlxTrailArea"
layout: demo
source: "Effects/FlxTrailArea"
targets: "html5"
---

This demo shows the effects that can be accomplished with [`FlxTrailArea`](https://github.com/HaxeFlixel/flixel/blob/dev/flixel/effects/FlxTrailArea.hx).
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1 change: 0 additions & 1 deletion content/demos/FlxTween.md
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title: "FlxTween"
layout: demo
source: "Effects/FlxTween"
targets: "html5"
---

HaxeFlixel has advanced tweening built in for interpolation over time.
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