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changed frontmatter from backticks to dashes
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ninjamuffin99 authored Feb 19, 2024
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8 changes: 4 additions & 4 deletions README.md
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Expand Up @@ -61,13 +61,13 @@ please review the readme there for more info on updating the haxeflixel.com/docu
following this example:

```
```
---
title: "Demo-Name"
layout: demo
width: 800
height: 500
source: "flixel-demos-subdirectory/Demo-Name"
```
---
Here goes the actual description of the demo in GitHub-Flavored-Markdown:
* What the demo displays
* Who created it
Expand Down Expand Up @@ -95,7 +95,7 @@ Should be compiled with `FLX_NO_DEBUG` (to show the flixel splash screen) and in
[`/src/documents/showcase`](https://github.com/HaxeFlixel/haxeflixel.com/tree/master/src/documents/showcase)
following this example:

```
---
layout: showcase
title: "Go! Go! PogoGirl"
itch: https://ohsat-andrej.itch.io/go-go-pogogirl
Expand All @@ -105,7 +105,7 @@ following this example:
ps4: https://store.playstation.com/en-us/product/UP0891-PPSA10169_00-GOGOPOGOGIRLRATG
xbox: https://www.microsoft.com/store/productid/9P10H7L6QCCJ
date: "2-1-2022"
```
---

Note that `date` is currently unused but will eventually be used to sort, dates should use US format of month-day-20XX

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4 changes: 2 additions & 2 deletions src/documents/blog/00-haxeflixel-has-a-blog.html.md
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```
---
title: "HaxeFlixel now has a blog!"
layout: blog-post
postDate: "July 30, 2014"
```
---

The HaxeFlixel project and it's active community of game dev enthusiasts, have opened this
blog up to post about the latest updates, news and anything awesome happening related to
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4 changes: 2 additions & 2 deletions src/documents/blog/01-HaxeFlixel-rendering.html.md
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```
---
title: "Tilesheet rendering"
layout: blog-post
postDate: "July 31, 2014"
```
---

Hi, [gamedevsam](https://github.com/gamedevsam) here, I'm a developer and evangelist of HaxeFlixel.

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4 changes: 2 additions & 2 deletions src/documents/blog/02-HaxeFlixel-patreon.html.md
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```
---
title: "HaxeFlixel Patreon"
layout: blog-post
postDate: "May 20, 2015"
```
---

Hello HaxeFlixel enthusiast, [gamedevsam](https://twitter.com/gamedevsam) here!

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4 changes: 2 additions & 2 deletions src/documents/blog/03-HaxeFlixel-4-0-0.html.md
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```
---
title: "HaxeFlixel 4.0.0"
layout: blog-post
postDate: "February 16, 2016"
```
---

We are proud to announce the release of HaxeFlixel 4.0.0! This is without a doubt the biggest release yet, with nearly 2000 new commits on the core repository alone since the last release.

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4 changes: 2 additions & 2 deletions src/documents/blog/04-HaxeFlixel-4-1-0.html.md
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```
---
title: "HaxeFlixel 4.1.0"
layout: blog-post
postDate: "July 10, 2016"
```
---

HaxeFlixel 4.1.0 has just been released to Haxelib (as well as new versions of flixel-addons, ui and demos)! The [full changelog](https://github.com/HaxeFlixel/flixel/blob/4.1.0/CHANGELOG.md) contains a long list of minor improvements and bugfixes.

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4 changes: 2 additions & 2 deletions src/documents/blog/06-HaxeFlixel-4-2-0.html.md
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```
---
title: "HaxeFlixel 4.2.0"
layout: blog-post
postDate: "October 11, 2016"
```
---

We've just released HaxeFlixel 4.2.0! There are a lot of small additions and improvements, like exposing the [`length`](http://api.haxeflixel.com/flixel/system/FlxSound.html?#length) of `FlxSound` objects or allowing you to configure their [`endTime`](http://api.haxeflixel.com/flixel/system/FlxSound.html?#endTime).

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4 changes: 2 additions & 2 deletions src/documents/blog/07-haxeflixel-mechanics.html.md
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```
---
title: "HaxeFlixel Mechanics"
layout: blog-post
postDate: "March 2, 2017"
```
---

Hey everybody, Tim here to share something with you: Does this sound familiar?

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```
---
title: "OpenFL 5 compatibility status update"
layout: blog-post
postDate: "May 13, 2017"
```
---

Hey, Beeblerox here!

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4 changes: 2 additions & 2 deletions src/documents/blog/09-msghero-introduction-goals.html.md
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```
---
title: "Introducing Nick (MSGHero)"
layout: blog-post
postDate: "August 26, 2017"
```
---

Hi everyone!

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4 changes: 2 additions & 2 deletions src/documents/blog/10-HF-community.html.md
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```
---
title: "The Flixel Community"
layout: blog-post
postDate: "September 17, 2017"
```
---

So you've [downloaded Flixel](http://haxeflixel.com/documentation/getting-started/), skipped around in the [tutorial](http://haxeflixel.com/documentation/tutorial/), and are wondering what's next. You could start making that game you've been thinking about. Or, better yet, make that game while also talking to other people who are using Flixel! They're not scary, I promise.

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4 changes: 2 additions & 2 deletions src/documents/blog/11-light-puzzle-demo.html.md
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```
---
title: "FlxLightPuzzle Demo"
layout: blog-post
postDate: "March 28, 2018"
```
---

We have a new demo made by yours truly [Nick](https://twitter.com/MSGhero16): a puzzle game of reflecting light and combining colors. Featuring...

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4 changes: 2 additions & 2 deletions src/documents/blog/12-HaxeFlixel-4-4-0.html.md
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```
---
title: "HaxeFlixel 4.4.0"
layout: blog-post
postDate: "May 4, 2018"
```
---

HaxeFlixel 4.4.0 is now available on Haxelib, adding **support for OpenFL 8** and Lime 6.3.0! [Breaking changes](/documentation/upgrade-guide-4-0-0/) are mostly limited to blend modes and a slightly different shader syntax. Additionally, 4.4.0 is still fully-backwards-compatible with OpenFL 3.6.1 legacy or next, so even if you don't plan on upgrading to OpenFL 8 just yet, don't let that stop you from taking advantage of the [other fixes and improvements in the 4.4.0 release](https://github.com/HaxeFlixel/flixel/blob/4.4.0/CHANGELOG.md).

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4 changes: 2 additions & 2 deletions src/documents/blog/13-HaxeFlixel-DragonBones-Support.html.md
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```
---
title: "HaxeFlixel DragonBones Support"
layout: blog-post
postDate: "September 1, 2018"
```
---

Hi there, I’m Troy ([@RouStudios](https://twitter.com/roustudios)), creator and maintainer of the [HaxeFlixel backend for DragonBones](https://github.com/openfl/dragonbones). I’m here to write a post about DragonBones support for HaxeFlixel and how to use it.

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4 changes: 2 additions & 2 deletions src/documents/blog/14-newgrounds-game-jam.html.md
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```
---
title: "Newgrounds Game Jam"
layout: blog-post
postDate: "March 25, 2020"
```
---

Newgrounds is hosting a HaxeFlixel game jam with a $1,300 prize pool! The theme is "Alone, Together" and submissions have to be uploaded to Newgrounds by Monday, April 27th with the tag "HaxeFlixelJam" included. For more information, check out [their official announcement](https://www.newgrounds.com/bbs/topic/1450269/1).

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4 changes: 2 additions & 2 deletions src/documents/blog/15-Blog-posts-are-back.html.md
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```
---
title: "Blog Posts are Back"
layout: blog-post
postDate: "June 7, 2023"
```
---

Hello everyone! George, here, gladly announceing the return of the HaxeFlixel blog after a long hiatus. While there have been many ongoing changes to the HaxeFlixel framework, we've sadly neglected to broadcast those changes on the website. Let's take this time to get everybody up to speed with all we've done these last 3 years.

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4 changes: 2 additions & 2 deletions src/documents/blog/16-HaxeFlixel-5-4-0.html.md
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```
---
title: "HaxeFlixel 5.4.0"
layout: blog-post
postDate: "October 2, 2023"
```
---

We've finally released Haxeflixel 5.4.0, our largest release in quite some time, arguably larger than the 5.0.0 release! This release focuses heavily on assets and animations, like the new FlxAsepriteUtil and the new Multi-Atlas system.

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4 changes: 2 additions & 2 deletions src/documents/demos/BSPMapGen.html.md
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```
---
title: "BSPMapGen"
layout: demo
source: "Other/BSPMapGen"
targets: ['flash', 'html5']
```
---

HaxeFlixel port of [Timothy Hely](https://github.com/tutsplus/Using-BSP-Trees-to-Generate-Game-Maps)'s "Using-BSP-Trees-to-Generate-Game-Maps".
4 changes: 2 additions & 2 deletions src/documents/demos/BlendModeShaders.md
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```
---
title: "BlendModeShaders"
layout: demo
width: 640
height: 480
source: "Effects/BlendModeShaders"
targets: ['html5']
```
---

Example of how some blend modes can be replicated using GLSL shaders.
4 changes: 2 additions & 2 deletions src/documents/demos/Breakout.html.md
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```
---
title: "Breakout"
layout: demo
source: "Arcade/Breakout"
targets: ['flash', 'html5']
```
---

A very simple, but solid Breakout clone originally created by [Photonstorm](http://www.photonstorm.com/) (Richard Davey) in 20 minutes.

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4 changes: 2 additions & 2 deletions src/documents/demos/Calculator.html.md
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@@ -1,8 +1,8 @@
```
---
title: "Calculator"
layout: demo
source: "Other/Calculator"
targets: ['flash', 'html5']
```
---

An interactive calculator implemented using [hscript](https://github.com/HaxeFoundation/hscript).
4 changes: 2 additions & 2 deletions src/documents/demos/CollisionAndGrouping.html.md
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@@ -1,11 +1,11 @@
```
---
title: "CollisionAndGrouping"
layout: demo
width: 400
height: 300
source: "Features/CollisionAndGrouping"
targets: ['flash', 'html5']
```
---

A port of the [Collision and Grouping demo](https://github.com/TestSubject06/CollisionsDemo) by [Zachary Tarvit](https://twitter.com/TestSubject06) featured on [flixel.org/features](http://flixel.org/features.html).

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4 changes: 2 additions & 2 deletions src/documents/demos/Colors.html.md
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```
---
title: "Colors"
layout: demo
source: "Features/Colors"
targets: ['flash', 'html5']
```
---

A showcase of the various `FlxColor` features.
4 changes: 2 additions & 2 deletions src/documents/demos/Cursor.html.md
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```
---
title: "Cursor"
layout: demo
source: "UserInterface/Cursor"
targets: ['flash', 'html5']
```
---

A demo showcasing keyboard navigation with a [flixel-ui](http://github.com/HaxeFlixel/flixel-ui) instance. You can navigate
between buttons and click on them, as well as change the allowed input methods.
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4 changes: 2 additions & 2 deletions src/documents/demos/DynamicShadows.html.md
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```
---
title: "DynamicShadows"
layout: demo
width: 640
height: 320
source: "Effects/DynamicShadows"
targets: ['flash', 'html5']
```
---
4 changes: 2 additions & 2 deletions src/documents/demos/EZPlatformer.html.md
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```
---
title: "EZPlatformer"
layout: demo
source: "Platformers/EZPlatformer"
targets: ['flash', 'html5']
```
---

EZPlatformer is a really simple platformer which was originally created by [Adam "Atomic" Saltsman](https://twitter.com/adamatomic) as a tutorial for creating platformers with flixel.

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4 changes: 2 additions & 2 deletions src/documents/demos/FileBrowse.html.md
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@@ -1,9 +1,9 @@
```
---
title: "FileBrowse"
layout: demo
source: "UserInterface/FileBrowse"
targets: ['flash', 'html5']
```
---

Demonstrates how to use file browsing on both Flash and Native (CPP/Neko) targets. The Flash target uses FileReference.browse(), while the Native target uses the systools.Dialogs.openFile(). The Native targets depend on the systools library, available on haxelibs.

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4 changes: 2 additions & 2 deletions src/documents/demos/Filters.html.md
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```
---
title: "Filters"
layout: demo
source: "Effects/Filters"
tags: ['homepage_demo']
targets: ['flash', 'html5']
```
---
4 changes: 2 additions & 2 deletions src/documents/demos/Flappybalt.html.md
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```
---
title: "Flappybalt"
layout: demo
width: 480
height: 720
source: "Arcade/Flappybalt"
tags: ['homepage_demo']
targets: ['flash', 'html5']
```
---

Controls: Spacebar

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4 changes: 2 additions & 2 deletions src/documents/demos/FlipRotationAnimationTiles.html.md
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```
---
title: "FlipRotationAnimationTiles"
layout: demo
source: "Platformers/FlipRotationAnimationTiles"
targets: ['flash', 'html5']
```
---

This demo showcases how to use [FlxTilemapExt](https://github.com/HaxeFlixel/flixel-addons/blob/master/flixel/addons/tile/FlxTilemapExt.hx) and [FlxTileSpecial](https://github.com/HaxeFlixel/flixel-addons/blob/master/flixel/addons/tile/FlxTileSpecial.hx) to flip, rotate and animate tiles.
4 changes: 2 additions & 2 deletions src/documents/demos/Flixius.html.md
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```
---
title: "Flixius"
layout: demo
width: 1280
height: 720
source: "Arcade/Flixius"
targets: ['flash', 'html5']
```
---

A side-scrolling shooter. Made by [@SeiferTim](https://github.com/seifertim) during a 30-min presentation on how easy it is to make prototypes in HaxeFlixel.
4 changes: 2 additions & 2 deletions src/documents/demos/FloodFill.html.md
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```
---
title: "FloodFill"
layout: demo
source: "Effects/FloodFill"
targets: ['flash', 'html5']
```
---
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