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Improve zoomed debug hitboxes performance #3449

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49 changes: 48 additions & 1 deletion flixel/FlxObject.hx
Original file line number Diff line number Diff line change
Expand Up @@ -1255,6 +1255,53 @@ class FlxObject extends FlxBasic
return;

var rect = getBoundingBox(camera);
#if !flash
var viewLeft = camera.viewMarginLeft - 2;
var viewRight = camera.viewMarginRight + 2;
var viewTop = camera.viewMarginTop - 2;
var viewBottom = camera.viewMarginBottom + 2;

// clamp the rect to the bounds of the camera
// this is neccesary to avoid big bitmaps when zoomed in
if (rect.x < viewLeft)
{
rect.width -= (viewLeft - rect.x);
rect.x = viewLeft;
}
else if (rect.x > viewRight)
{
rect.x = viewRight;
rect.width = 0;
}

if (rect.right > viewRight)
{
rect.width = viewRight - rect.x;
}

if (rect.y < viewTop)
{
rect.height -= (viewTop - rect.y);
rect.y = viewTop;
}
else if (rect.y > viewBottom)
{
rect.y = viewBottom;
rect.height = 0;
}

if (rect.bottom > viewBottom)
{
rect.height = viewBottom - rect.y;
}

rect.width = Math.max(0, rect.width);
rect.height = Math.max(0, rect.height);

if (rect.isEmpty)
return;
#end

var gfx:Graphics = beginDrawDebug(camera);
drawDebugBoundingBox(gfx, rect, allowCollisions, immovable);
endDrawDebug(camera);
Expand Down Expand Up @@ -1285,7 +1332,7 @@ class FlxObject extends FlxBasic
function drawDebugBoundingBoxColor(gfx:Graphics, rect:FlxRect, color:FlxColor)
{
// fill static graphics object with square shape
gfx.lineStyle(1, color, 0.75);
gfx.lineStyle(1, color, 0.75, false, null, null, MITER, 255);
gfx.drawRect(rect.x + 0.5, rect.y + 0.5, rect.width - 1.0, rect.height - 1.0);
}

Expand Down