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Glsl3 #3347
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Glsl3 #3347
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Geokureli
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Jan 31, 2025
* Fix FlxSpriteGroup origin (#2981) * update children origins relative to their positions * add originTransform unit test * Better framerate independant camera lerping (#2922) * adjust lerp based on the current frame rate * better framerate independant camera lerping * fix error * remove setter * docs * fix default lerp in follow() * fix typo * add #2981 and #2922 * Flxstate new (#2733) * take FlxState constructor instead of FlxState * add NextState type * 4.0.5 fixes * more 4.0.5 fixes * fix deprecation warnings in unit tests * take nextState in VCRFrontEnd * remove @from Instance in InitialState * use is operator * improve docs * rename method * more docs * more modular FlxSplash, set _gameJustStarted in FlxGame * allow splash to be skipped by a switchState call * touch-ups for #2733 (#3003) * take FlxState constructor instead of FlxState * add NextState type * 4.0.5 fixes * more 4.0.5 fixes * fix deprecation warnings in unit tests * take nextState in VCRFrontEnd * remove @from Instance in InitialState * use is operator * improve docs * rename method * more docs * more modular FlxSplash, set _gameJustStarted in FlxGame * allow splash to be skipped by a switchState call * touch-ups * add #2733 * Remove deprecated features (#3048) * remove deprecated features * more removals * Update FlxCamera.hx * remove defaultCameras * Default zoom (#2907) * add bindScrollPos * improve SCREEN_BY_SCREEN follow mode * make cameras suck less when using FlxCamera.defaultZoom <> 1.0 * Replace references to FlxG.camera with this.getDefaultCamera (#3072) * add getDefaultCamera, stop using FlxG.camera for everything * more uses of getDefaultCamera * fix flxpath * changelog * Calculate adjustedLerp only when necessary (#3106) * Calculate adjustedLerp only when necessary * Skip updateLerp on followLerp <= 0 * replace boundLerp with gt/lt checks --------- Co-authored-by: George Kurelic <[email protected]> * style * 1 line patch? (#3254) * update haxelib after merge * Log pos (#3338) * change logs to include posInfos * fix flash errors * D'oh * update Changelog * Add analog directional input to FlxVirtualPad (#3340) * add overloaded scale * add FlxReadOnlyPoint * deprecate statusAnimations * fix drawCircle centering * Add analog stick to FlxVirtualPad * fix code climate * D'oh * fix coverage * fix flash * add distance overloads * add FlxMath.getFrameLerp * honor camera in checkInput * add FlxVirtualStick deprecate FlxAnalog * rename to getElapsedLerp * fix multi-touch * D'oh! * doc * add FlxAnalogState helpers * rename signals, add statuses * add deadzone * remove lerp constructor arg * fix unit test warning * overload more shit * 5.10.0 * change 5.10->6 * Remove unused legacy code & defines (#3059) * Remove legacy code & defines - Removed `FLX_POST_PROCESS` define & related code - Removed references to `openfl_next`, `lime_legacy` & `next` defines - Removed Lime & OpenFL version checks that are always true/false due to the current minimum versions * Removed `legacy` define being set in include.xml * Re-added `#if !flash` check in `initRenderMethod` I mistakenly removed the entire code due to it including `lime_legacy`. * Brought back `undump()` & `canBeDumped` as `refreshBitmap()` & `canBeRefreshed` respectively (old ones are now deprecated) - Also brought back `onAssetsReload()` & `getBitmapFromSystem()` * Added missing line breaks * remove old import * Remove another deprecated define * Restored mistakenly-removed define check * Rename `refreshBitmap()` to `refresh()` --------- Co-authored-by: George FunBook <[email protected]> * FlxSave: Replace `FlxSaveStatus.ERROR` with SAVE_ERROR (#3294) * replace `FlxSaveStatus.ERROR` with SAVE_ERROR * update changelog * add link * Add deprecated ERROR back * remove implicit int casts to/from directions (#3308) * remove implicit int casts to/from directions * D'oh * D'oh! * deprecate operators and fix haxe 4.2.5 * order imports * remove casts, add explicit cast functions * fix not() and add tests * Doc * doc + tests * update changelog * finalize(?) changelog * enable glsl3 (when openfl does) (#3347) * update Changelog * prepare for release --------- Co-authored-by: 47rooks <[email protected]> Co-authored-by: rich <[email protected]> Co-authored-by: DetectiveBaldi <[email protected]> Co-authored-by: Flainn <[email protected]>
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Safe to merge now, shouldn't effect anything until openfl/openfl#2722 is merged