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Merge zeldaret/oot
's main
#147
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* Decompile N64 anti-piracy checks in overlays * Fix BSS splits (I think) * Use physical address and comment on meaning Co-authored-by: Tharo <[email protected]> --------- Co-authored-by: Tharo <[email protected]>
… (#2045) * Use BSS section start from map file * Expand comment about section start heuristic * Reword
…m.c, z_en_toryo.c (#2047) * Add DEG_TO_BINANG2/RAD_TO_BINANG2 * Remove redundant cast
* Misc N64 actor changes * Apply naming suggestions
* Match z_scene_table.c * Attempt to fix bss ordering * Forward declare PlayState instead * Untangle circular includes in z64scene.h
Co-authored-by: Tharo <[email protected]>
* Match boot_main.c, logutils.c, z_locale.c (text) * review * review 2
* Allow building the Debug ROM without debug features * Fix bss * Add comment * Reword again * Fix bss
* Add "disasm sym_info.py" script for investigating the expected memory layout * review * add friendly error if context.csv is missing * rom as hexadecimal * require spimdisasm 1.28.1 (technically not *required* but may as well) * some fixups on symbol lookup logic
* Move non-libultra libc functions to src/libc/ * Add explicit nops in delay slots * Don't rely on CPP expanding undefined macros to 0 * Delete old Makefile rules * Fix type of memset()
* Match more overlay draw functions * Review
* match n64dd text * format * fixups * add n64dd segment using baserom * cleanup syms 1 * cleanup symbols 2 * cleanup D_800FF4B0 * fix declaration usage and linking for D_800FF4B0
* Document AnimSfxType and related functions * Rename ANIMSFX_TYPE_DEFAULT to ANIMSFX_TYPE_NO_OFFSET * Fix format * Rename walking types and improve comments * Apply comment suggestion * Address review * Fix format * Address review
* Pause docs: page backgrounds vertices and quads * update disasm metadata
* Add T macro for translated debug strings * Hyral -> Hyrule * put some more care into z_std_dma
…string (#2074) * full string translation z_std_dma * Remove FORMAT TEST
* T() in idle.c, irqmgr.c, padmgr.c, z_locale.c * T() in z_sram.c * T() in z_bgcheck.c, z_scene.c * format
* document special idle anims * review * format * remove SPECIAL_IDLE_ANIMSFX_MAX
* [includes] z_collision_check.c * bss
* document most of Player_ChooseNextIdleAnim * finish documenting Player_ChooseNextIdleAnim * capital letter * dummy block numbers for the script * fix bss * bug comment * SpeicalIdle -> Fidget, clean up related things * fix rng chance comment * normal -> default * rework Player_CheckForIdleAnim * swap idle anim defines * remove COMMON_FIDGET * add ARRAY_COUNT_2D * change macro def
…1 (#2253) * [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 * Fix merge with pal-1.0/1.1
* [ntsc-1.0/1.1] Match audio library * Don't include versions.h in audio table headers * Include versions.h where audio tables are used
* Docs: some player rotation logic/data * Improve misleading comment * rename temps * unk_6AE_rotFlags * format * disasm metadata
* use missed reg macros * do action indexing cleanup * misc * doc fixup ish in KaleidoScope_SetPageVertices * newline_police * `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
* document Player_Action_Idle * Player_DecelerateToZero * cleanup R_RUN_SPEED_LIMIT usages * format * typo * reorder reg * shake timer is used for fall damage * comment on shake timer only being processed in one place * format and edit comment * shakeTimer -> fallDamageStunTimer
* name talking related things * Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem * splitting action stuff to new PR * format
* document turn in place * format * modify comments * sWaterSpeedFactor
* Document Player_Action_8084ECA4 * Name func_8083721C * Add note * Move BottleCatchAnimationData declaration * Apply format * Revert "Name func_8083721C" This reverts commit aeb7ea83abf470e81f88056e577bd1fb796ad7ec. * Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info" This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing changes made to 547280abf2a041a8f6884d43b2eada7802c7feec. * Reapply "Merge branch 'main' of github.com:zeldaret/oot into bottle-info" This reverts commit e9bf122be5a5641d31238d53c7ba788e560d8dd1. * Some more bottle docs (#1) * more docs * struct comments * format.py * Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info" This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing changes made to 547280abf2a041a8f6884d43b2eada7802c7feec. * add clarifying comment * review, fix bss --------- Co-authored-by: fig02 <[email protected]>
* Rename RoomBehavior2 * fig proposal * fig comment
* minor en_changer documentation update * rename EnChanger->chestOpened to selectedChest, formatting * update asm comment on EnChanger_OpenChests * use EnExItemType enum instead of EXITEM_COUNTER define
* Document Player_Action_8084F390 * Rename linkYawToStepTowards into shapeYawTarget * Fix BSS * Address reviews * Fix format * Address Review
* Rename RoomBehaviorType1 to RoomType * suggestions * Update include/z64scene.h --------- Co-authored-by: fig02 <[email protected]>
* Add multiversion instructions to README * Direct users toward Makefile * Modify options "below" instead of "in the Makefile" * Reword
* document object_bba * Clean up cne * object bob * object_aob * object_cob * object_bji * object_ahg * object_boj * All functions named plus some cleanup * enums * Remove body wiggle comments * Format * Remove case comments * comments with default * Format * format
* document ACTOR_FLAG_THROW_ONLY * flip function name * add comments
the audio stuff is done (except a clean up PR I think) so this is finally good to go, merging in 3 days from now |
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works on my machine™