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Merge decomp/main #141

Merged
merged 26 commits into from
Jun 22, 2024
Merged

Merge decomp/main #141

merged 26 commits into from
Jun 22, 2024

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Yanis002
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the time has come

cadmic and others added 26 commits April 14, 2024 23:51
* Match retail BSS ordering

* Revert moving some global variables to headers

* Adjust block numbers after header changes

* Fix debug build

* Overlay bss ordering

* Fix BSS ordering after header changes

* gc-eu-mq OK

* Implement preprocessor for #pragma increment_block_number

* Transfer usage comment from reencode.sh

* Use temporary directory instead of temporary file

* Move ColChkMassType back
* document put away delay

* functions.txt

* add a note on delaying indefinitely

* format

* typo

* delay -> wait for put away

* revert unintended formatting change

* add comment to struct member

* format

* fix functions.txt
* Set up gc-eu and match all code

* Format

* Mark gc-eu-mq as WIP until it builds OK

* Move original/MQ map mark data to separate files

* Add #includes to .inc.c files to help out VS Code

* Use #if in spec instead of .inc.c files
* document upperbodybusy

* change wording for comment and rename upperanimblendweight

* format

* review
* Fix miscategorized scenes

* Sort includes
* document action interrupt

* format

* new function comment

* format

* add a note about items

* format
* Add gc-eu-mq to CI

* Give up on scripting

* Revert quotes changes
* name some low hanging fruit

* revert burn and shock, doing in seperate pr

* add some function comments

* yaw func

* adjust comment

* some review

* unname UpdateZTarget

* Player_DetectRumbleSecrets

* fix dive do action name
* name vars and add enum

* name some spin attack stuff

* fix right and left

* forward/backward

* format

* fix retail bss

* sControlStickWorldYaw
In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common.
* Rename yDistToWater -> yDistUnderWater

* yDistUnderWater -> depthInWater
* Document pause page switching

* document initial scroll left setup, when opening the pause menu

* `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE`

* try a diagram of the pages layout in world space as a comment

* expand `nextPageMode` comment

* touch up pause camera header comments

* expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE`

* expand doc on `sKaleidoSetup*` data

* expand docs on `gPageSwitchNextButtonStatus`

* add some doc on `sPageSwitch*` arrays

* SwitchPage -> PageSwitch

* add `PAGE_SWITCH_NSTEPS`

* `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*`

* peepoArtist

---------

Co-authored-by: fig02 <[email protected]>
* Change linker script so gGameOverTimer can be in z_game_over.c

* gGameOverTimer -> sGameOverTimer

* include_data_only_with_rodata -> include_data_only_within_rodata
* start using task terminology

* more docs

* format

* cleanups

* MoveActor -> ActorMove

* missed a couple

* hopefully the last changes

* comment explaining the group change

* some review

* dragorn review

* remove accidental file

* fix matching issue, now use while loop
…ib (#1956)

* split sys_math, sys_math3d, z_lib from global.h

* suggestions

* forgot this

* more math stuff

* nit fix

* re-add ichain.h

* resolve tharo's comments
* Run CC_CHECK with the correct CPP defines

* Add "CPP_DEFINES ?="
@Yanis002 Yanis002 merged commit aa0341f into HackerN64:develop/2.1.0 Jun 22, 2024
2 checks passed
@Yanis002 Yanis002 deleted the decomp_update branch June 22, 2024 21:46
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6 participants