Remove copy from hsMatrix2SIMD in Metal renderer #1647
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hsMatrix2SIMD used to do a transpose of the input hsMatrix - but shaders and code were rewritten to make this unnecessary. hsMatrix2SIMD still does a vestigial memory copy. This commit removes that memory copy.
This changes the meaning of hsMatrix2SIMD - so functions that need to make a copy now do so manually. Otherwise a direct cast is made. hsMatrix2SIMD has also been made constexpr.
This should result in a small (~1%) performance improvement in the Metal renderer main loop.