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Shared virtual timeline sempahore implementation + misc Halo Infinite fix #17
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Signed-off-by: Nikolay Sivov <[email protected]> Signed-off-by: Alexandre Julliard <[email protected]> (cherry picked from commit 68d2b33)
…ified for the stream. Signed-off-by: Nikolay Sivov <[email protected]> Signed-off-by: Alexandre Julliard <[email protected]> (cherry picked from commit 3a8bdf8)
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…wg_format(). mf_media_type_from_wg_format() may return NULL. Fix Airborne Kingdom crash at start because WG_AUDIO_FORMAT_UNKNOWN is passed to mf_media_type_from_wg_format(). Signed-off-by: Zhiyi Zhang <[email protected]>
CW-Bug-Id: #21050
CW-Bug-Id: #21050 (replaces "fsync: Synchronize access to object cache.")
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CW-Bug-Id: #21027
Signed-off-by: Georg Lehmann <[email protected]> (cherry picked from commit fa8c7a6)
Signed-off-by: Philip Rebohle <[email protected]> (cherry picked from commit ccf0f91)
Needed for the shared resource manager to track the shared memory object for shared fences.
…of direct pointer to resource. This fixes the errors due to the pointers in FsContext becoming invalid when the resource pool was expanded. Signed-off-by: Derek Lesho <[email protected]>
…ith shared resources. This is then used to share a shared memory section for shared fences
…-Fence compatible timeline semaphores.
…ters to the source object.
…line semaphores in Vulkan Queues.
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Putting up this MR up for winevulkan review of the timeline semaphore commits. We virtualise the semaphores and the queues to implement a system similar to VKD3D-Proton's in which we implement wait-before-signal and rewinding ourselves. DXVK and VKD3D-Proton them implement their shared fence objects on top of this.