I'm Guilherme, a game developer & tooling enthusiast.
Building small, fast and developer-friendly tools for game development.
Odin · Go · Lua · Raylib · Linux
muninn A lightweight, archetype-based ECS for Odin, focused on performance and data-oriented design.
dew An experimental scripting language and runtime for games.
Sorting Chaos A visual and informal introduction to sorting algorithms, Big O and complexity through stories, analogies and illustrations.
☕ Turning coffee into code.
