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Updated godot version to 92bee43adba8d2401ef40e2480e53087bcb1eaf1 (4.…
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…0-stable)
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Beliar83 committed Mar 1, 2023
1 parent 76b6755 commit f676895
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2 changes: 1 addition & 1 deletion .github/workflows/linux_builds.yml
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# Global Settings
env:
GODOT_REF: 7e79aead99a53ee7cdf383add9a6a2aea4f15beb
GODOT_REF: 92bee43adba8d2401ef40e2480e53087bcb1eaf1
SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
SCONS_CACHE_LIMIT: 4096

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2 changes: 1 addition & 1 deletion .github/workflows/windows_builds.yml
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# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
GODOT_REF: 7e79aead99a53ee7cdf383add9a6a2aea4f15beb
GODOT_REF: 92bee43adba8d2401ef40e2480e53087bcb1eaf1
SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 3072
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -13,7 +13,7 @@ Godex is a Godot Engine ecs library.
**Disclaimer:** this module is still in development, open an [issues](https://github.com/GodotECS/godex/issues) to report any problem or a new [discussion](https://github.com/GodotECS/godex/discussions) if you need any help. Any form of contribution is welcome.

### The tested Godot version
Is `master` `7e79aead99a53ee7cdf383add9a6a2aea4f15beb`, please open an issue if the current master is not working or doesn't compile.
Is `master` `92bee43adba8d2401ef40e2480e53087bcb1eaf1`, please open an issue if the current master is not working or doesn't compile.

### What is ECS
Shortened as ECS, the Entity Component System is an architectural design pattern that allow to organize the data in a way so that the workload can be split into small and easy programs.
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